Ubisoft previews the online multiplayer aspect of Teenage Mutant Ninja Turtles: Smash-Up for the Nintendo Wii.
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Transcript
John Teymoorian: Online is everything I would say to this title.
Matt Leunio: The online is a big deal for fighting advance.
John Teymoorian: Having online extends to replay value of the game infinitely. We use play people everywhere.
Matt Leunio: A lot more games on the weird are starting become online and we know this was going to be very important for the fan.
Alex Offermann: A good fighting game can be played over and over and over again because there are different characters, different fighting styles that you want to explore. A one on one fight, very different, a big free for all, four person type which is very different from a two on two fight.
Matt Leunio: A fighting is very short matches. People are going to sit down and you want to play for hours on it.
Kazuhiro Irie: We want the player to feel that whether you win or lose you can laugh together and have fun. In order to get that sort of replay ability, we work to put specific elements into this game.
Alex Offermann: The Dev team that we were working with this Japanese developer named Gay Mart. They come from a long line of fighting game experience. A bunch of guys on the team work on team ninja which are you know work on ninja guiding, the leader of the team work on a bunch of the live fighting games so we knew this was a team that could deliver a great flowing action fighting game.
John Teymoorian: Name different size thing between the fighter and the brawlers. So fighters are one on one situation. So it’s just the player versus their opponent and a brawler is more than 101 like two on two for example with a lot of things going on the background.
Matt Leunio: For me a brawler is more kiddy and fun. We’re throwing like ninja powers. So it’s kind of give it more the arcade field.
John Teymoorian: You know how to use them right away? You can keep them and use them exactly when you’re ready.
Alex Offermann: It reign from you know the fire power to the thunder attack which create the big electrical storm around the player.
Kazuhiro Irie: It must be Biaco with that. Biaco is a Shinto God a.k.a The White Tiger. His ninja power swipes and screwed and the closer energy there should affect your enemies.
John Teymoorian: I think my favorite ninja power is the wind. There’s a lot of fun. I mean people are jumping on especially multiplayer. You use cast sands and knock everybody away. They kind of add totally different level.
Alex Offermann: You have to be a fighting game expert to have fun playing it but it also has a lot of death. The fighting game community all have different ways they like playing. There are tons of options you can play anything for home base, acting match to team matches. You’ll be better loyal style. You can determine mode. You can create your brackets, create a trophy and you put it up for grabs in the tournament.
John Teymoorian: You can play with people online. Make sure everyone is determining to get the trophy.
Alex Offermann: You can have K.O bow, you can bow, you can have a winner stays battle, loser’s stays battle.
Matt Leunio: You can make them healthy, you can make them wide spaces, you make them time base. You made a fully customizable and that’s very important to keep people playing the game.
Alex Offermann: To control schemes on a game really up to the player. We have the default control schemes that we feel are really good. You can use as remote as sound, you can do remote plus non track. You can use the classic controller as well.
John Teymoorian: Everybody is been asking about the game cube controller and yes we will have the game cube controller to have a lot of options for people to play on.
Alex Offermann: Before the fighting system in a game is really strong. The characters are really strong you know that’s very well balance and on top of that you can customize you to feed the game you want it to be.
Matt Leunio: I want to make sure the nerd like me would love this game. That you’re fighting fun you’ll like the game play. If you’re a turtle fan you’ll like the game play. If you’re a turtle fan, you we want to hit up the comic book cartoon style.
Alex Offermann: We’re giving players that freedom is our vote.
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