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Explore what it means to be human as we rush head first into the future through the eyes, creativity, and mind of Tiffany Shlain, acclaimed filmmaker and speaker, founder of The Webby Awards, mother, constant pusher of boundaries and one of Newsweek’s “women shaping the 21st Century.”
Gwyneth Paltrow and Tracy Anderson spend time with women who've overcome hardship, injury, and setbacks to triumph in the face of adversity.
Hank Azaria’s touching, humorous, and often enlightening journey from a man who is not even sure he wants to have kids, to a father going through the joys, trials and tribulations of being a dad.
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Game Arts developers gather to talk Teenage Mutant Ninja Turtles 25 year history and the evolution of the franchise into ...
a 4-player fighting game with Ubisoft's Teenage Mutant Ninja Turtles: Smash-Up.
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Matt Leunig: (Associate Producer) TMNT are hardcore.
Alex Offermann: (Senor Producer) There are some really passionate Ninja Turtle fans people don’t have to sit and wonder and think. They always know. They are always like, I like Leonardo, or I like Michelangelo or I like Donatello.
John Teymoorian: (Assistant Producer) Why do people like Ninja Turtles. Why don’t they like the Ninja Turtles.
Matt: How can you not like the Ninja Turtles? They have cool weapons, they have a funny personalities, ninjas how can we go wrong with that? We’re kind of badass and kick ass.
John: I grew up with the Ninja Turtles, they were always really cool just to watch, they were always doing things that you want to do as a kid. You don’t just go out like play the night and just beat some bad guys.
Matt: The art work was awesome. The characters were cool. Mix that with random animals turtles.
Kazuhiro Irie: (Project Manager) Their cool, their universally attractive to viewers. The four of them together are very fun and they represent the theme of teamwork and brotherhood.
Matt: Over the last 25 years I mean the Turtles have changed so much. Some people like the complex style, some people like the movie style and what we tried to do with this game is really kind of bring a lot of those styles together and make sure there are all types of things they are happy with.
Alex: When you play the game you feel that. You feel it. Hey I used to love this. This is really fun and the characters come out and get excited and it all comes rushing back.
John: When you start up the game you will see arcade right in the center so the arcade mode is our center piece, we’re using the comic to basically tell the story in arcade mode.
Alex: Comic book fans especially are going to love the arcade mode because it features art from original artist for TMNT.
Matt: We work with Peter Laird and Jim Lawson and Eric Talbot and these guys have been drawing the comic book for over 25 years. These are the original guys.
John: People who read their first comics recognize this so it’s awesome.
Matt: We tried to mix it up a little bit. We didn’t want to just have street fighting all the time so we added a couple of fun bonus games. Dodging to knives which are ninja stars. Slicing pizza. You can’t have a turtle game without pizza.
John: It will also have a comic book bundled in the game and it will have a lot of additional stuff for you to read.
Matt: The unlockables for game are awesome. We have all of the first comic book covers. We have a lot of concept art from this movie that was never made. This fourth TMNT movie live action flick and I think a lot of TMNT fans have now seen this stuff.
Alex: Fans want to see their favorite characters, obviously you have to have Leonardo, Michelangelo, Donatello and Raphael.
We have the Turtles, we have splinter and April, all the characters you expect to see in a Turtles game.
But beyond that we wanted to have characters that had really large contrast in their style.
Guys like Fugitoid and Nightwatcher, the darker side of Raphael it’s kind of his vigilante style. He just looks like a bad ass, he looks like a dark knight.
We gave the character kind of an upgrade now it’s the Utrominator look big kind of fool robot with a brain in the middle.
You got to fight in the sewers and you got to look out for the alligators and of course fight Shredder in the end.
Kazuhiro: (Translated) When developing our Roster rather having a lot of characters that are very similar. We were focused on making each character unique.
Alex: There are a few more characters you know the surprises. Plenty of people will be really excited when we reveal some of the new characters that we haven’t shown yet.
Matt: So the way they were approaching this game is more of a brawler style game. We have free reign to do what we wanted so we chose to go back to the old school and do like a big brawl style game.
John: People just have fun and do crazy moves and knock you all over the place and just go crazy.