Learn How to Use Duplicating Library Items in Macromedia Flash 8
Tags:adobe acrobat,adobe illustrator,adobe indesign cs2,adobe pagemaker,adobe photoshop,cmyk,control palette,object styles,rgb,total training
Grab video code:
Transcript
Now, the dad’s character is going to be doing some exercises and that is what I would like to setup first of all. I mentioned that the dad we are using in both of these locations, the close-up and far away shot is the same dad that is sitting in our library over here. What I would like to do to get things rolling is to make a few copies of this graphic so that we can have separate ones to animate our dad doing separate exercises. I can do that quickly and easily in this window. I have got all the management tools I need to be able to duplicate and create a copy.
And I am going to pick out three exercises that our dad is going to do. He is going to start off doing some deep knee bends. So, I will just name that one and you can see that that copy appears right down below. I will make two more copies the same way. One of them will be jumping jacks and the other one will be some side stretches. So, we will give them the proper names and we will be able to find them easily later.
Now, let us start off with those deep knee bends. To make changes to this duplicates, all I need to do is go and double click on them right out of the library and this is going to open up the file that consist of all of the graphics we are using for the dad character. Now, you can see it has its own timeline and I have got quite a few layers in here. For this particular animation, it actually might be better if I detach the timeline window and pull it down into the screen. I am grabbing it from those little dots in the corner and you can actually do this to any other panels we will see as we work through the program. In this case, it is going to give me a lot better view of both my dad character and the timeline window and I can see all of these different layers we have in here.
Now, it is pretty handy and flash but we have got different ways to organize our elements especially using all this different layers. In our first timeline window, we had the dad character selectable as a single element but we are finding out now is the dad is actually made up of a whole bunch of little parts. Almost like a puppet, a little Marionette setup for us to be able to manipulate all the different pieces.
As I click around, you can see my timeline window is showing a selection of each different part and we could even use the hide and reveal to see which parts of our dad are going to be affected by all the different timeline controls. Our main control and animation is going to be that key frame we made before in setting up our zoom close up scene and our room scene for the dad. And that is the same thing I am going to use here in order to create the animation of our dad going through his knee bend exercises. In this case, I am going to select a whole column by using the shift key and I am going to add more key frames just like we did before, that first set of key frame side I have added is going to copy all the positions of our dads body parts and I am going to add one more set of key frames right here in the middle in order to make the changes and animate our exercise.
Since you choose this key frame is independent of one another, I should be able to make changes to this entire column and we will setup our new position of our dad right in the middle of a deep knee bend.
Comments