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Now, that we have got this small animation setup. Let us go back to our main movie timeline. That will be up here on scene one at the top of our timeline window and let us go back to our setting in the rooms. Now, I am going to pull my timeline window back up just like I can undock these windows by pulling them out. I can also drop them back into position and they will snap back into place, very convenient for organizing your workspace. Now, back at our main timeline, I would like to work on that first scene we were talking about. This is the shot where we have got a close up on our dad and he is going to talk to us. He has got a little introduction.
Now, I am going to pull my playhead back to the beginning of the movie. There is our close up and the first thing I want to do is I want to bring in the voice file that we are going to use for our dad’s speaking. Very much like the graphics, I am going to make a layer for this so that we have a space to put it. I will call that “Dad’s Voiceover” so I will be able to find it later and we have got a sound file in our library amongst the other graphic elements called “Dad Exercise”. Let us preview that. We can hit the play button right up in the library window and we can get a feel for what dad has to say.
Okay. So he has got a little warm-up speech for us. I am going to drop that right into the voice over layer by selecting the key frame at the beginning of that going down on my property menus and setting up the sound for that key frame as the dad exercise that we just previewed. Now, we are going to talk a lot more about sounds in the later exercises but for right now I am going to make sure that setup to a stream synchronized sound and then it only plays through once.
Now, I need to make sure I have enough frames in my movie in order for that sound to play out. You can see a little wave form trapped up in here so I can see that the sounds not quite finished yet but that is okay because I can always move elements around in my timeline. I am going to take these last frames of the movie and the first thing that I am going to do is stretch the mouth a little bit. Now, I am picking the 120 and I can see that, that should be sufficient for my dad to finish his little speech and finish talking out of that point.
So we have changed the point where we are going from the zoom close-up into that far away look on our exercises will be set about here. Now, to make my dad look like he is talking, we better add some animation to his mouth. Now, if I take a look into my library folder, we have actually got a set of mouth shapes already to go. These are isolated pieces of just the dad’s mouth that we can drop and use them, and you can see they have covered different shapes for the different kinds of sounds that he might make while he is speaking.
Now, I have also got setup, another animation file. This is very much like the dad files we setup before. Inside of it if I double click, we can see that I have already go ahead and added all of those mouth shapes to the timeline. Now, we are going to make an animation out of this. You can see as I roll the playhead, it will make it look like he is moving his mouth. So let us set that up. Now, we have not used the dad animations yet. We are coming to that in a moment. But in order to use one of the animations out of the library. I pulled it out exactly like I pulled out the original portrait that we were working with before.
The only difference is our dad already has already has a mouth on them. So we are going to have to fix that. You back up a little bit in our timeline. We are going to our dad layer. We will select that first dad character. There he is zoomed up and if I click on him, I can see properties down in my window down here that tell me what animation we are using and which piece we are looking at. What I am going to do is make a special dad character that has no mouth. We also happen to have two heads in here that we can work from. One where the dad has the mouth and one called “No mouth” where the dad has no mouth.