EminentTechStudios teaches you how to UVW Map and Texture in 3ds Max 2009 part 1/2.
Tags:How to UVW Map and Texture Part 1/2,3ds max,3ds max tips,3ds max tutorials,eminenttechstudios,how to uvw map,how to uvw texture,how to uvw with 3ds max,tech tips,tech tutorials,uvw map with 3ds max
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Hey everyone, Austin here with another 3ds max tutorial. What I'm going to show you in this video is how to UVW map and how to make a basic texture for your 3D model. First I'm going to show you how to map a single object like a head but then after, I'm going to show you how to prepare and map a complete object like a dog which we’ll include the legs, the body, the head, the tail, the ears whatever else the got that you want to make and you can make a bunch of different separate objects to make it more detailed but let’s just get started with the head for right now. So we’re going to file open, let’s do this one. And so I got my head and I'm just going to select it and go into—we’re going to go to modifier list and scroll down to unwrap PVW and click that. Then we’re going to click the plus and select face. So we’re just going to pretty much select every face on here. Okay, so that’s got all the faces. Now, if you press edit now in the perimeter section, just the head on its side but it has overlapping faces right now which you can’t have if you get high textures. So we’re just going to close that and we’re going to go—I'm going to show you how I do it. You could use any of this size right here but I leaned using a cylindrical. So I'm just is select cylindrical which you see it’s up there. So that’s too high. So we’re going to select reset then fit. And now it’s perfectly aligned on the head. So now we’re going to deselect cylindrical now just by clicking it again, scroll up to edit and click that. Now you see it’s more flattened now. So see this line right here, we’re going to select everything to left to that line. Then we’re going to right click and break and we’re going to move that over to this side. And we’re going to just zoom in and only connect some of them abacuses we don’t really need every single one to connect it. So I'm going to into vertex and let’s see, we’re going to de-target weld which is right above break. We’re just going to drag it on top of it and there we go. Now that looks flat but there’s still some overlapping faces which you can see here on the lips. So, I'm just going to right click into that to face mode. And there are multiple ways you can do this but what I'm going to do is select and select overlapped faces which will select all of these. You right click and break. Then you just drag those over to this little sectio0n over here. Then we’re going to do is just all these faces right here, right click and scale. We’re just going to scale it down because it’s going to be a big image anyway. And just move it to the bottom left hand corner of this dark blue box. Then we’re going to select these, scale and move this around up here. Alright so, we got all of those. So we’re going to save the UVs because we’re going to need them later which I already have these saved somewhere else. And then once it’s saved, we’re going to render it out. You go to tools and render UVW template. I recommend using 2024 x 2024 because it’s just a pretty nice size and then click render UV template. It looks distorted but when you zoom in, it’s actually a huge image which will be great for texturing on. I'm not going to save that right but you should because you're going to need that. So I'm going to also show you this other way of flattening out this little image. So we’re going to click edit again, file, reset all and cylindrical, reset, fit. I guess I clicked it, okay. Then deselect cylindrical and then edit UVs or edit. So I'm just going to move this back over to where, break it, move it over here again, vertex, target weld. It’s all easy. So just right click and go back to face. So what I'm going to do is just going to select all these faces and go to mapping and flatten mapping and just leave it at the default right there and then press okay. And it’s just going to flatten everything out for you. So I wouldn’t recommend this part for a highly textured thing like if you're just going to give it one or a couple of colors for your face, this would be a good one but everything s all jumped around. So I'm just going to go back and do the other kind that I had such as control+Z. alright, select overlapped faces, right click, break, smooth those over. And you're going to have to put a lot of time into this by making sure that these aren’t too close to each other and making sure there’s nothing else overlapped like this or anything which the system doesn’t catch. But right now, since this is just a basic tutorial I'm going to leave it how it is. Alright move and I’ll just save that as file save UVs, UVW, head, save. Then tools, render UVW template, keep what I have, render UV template, save and I use a bit map. You don’t have to use it but that’s what I’ve been using. I started out with it, P&G caused problems for me because it didn’t show the balck background which I wanted. It made a transparent. So, I’ll just use a bit map, save, save. And I’ll just close that, close him and minimize him. Okay so, Photoshop is not really working on my computer all that well right now and this is just a basics tutorial. So I'm just going to go into paint because everyone loves paint. Paint, Microsoft paint, free, everyone uses it. Don’t complain. File, open, map, and look up in this, it’s huge. I'm just going to color him simple little colors, just put this. Get a big old paint brush and then face. Photoshop, this would be a lot easy because you can see a map more but my computer just doesn’t like it right now and it’s a 30-day free trial. So, it shouldn’t do that. It’s not like it’s viruses or anything. Alright so that’s good. I'm just going to save this as file save as, map. I’ll just make it map 2. Save and we’re going to go into here, just minimize that again and we’re going to go press M for material editor. Just open up a new one, diffuse, bit map and find your image. Then select assign material to selection. Click this little cube which is called show standard map and view port and you’ll see basic little texture I made and render this out. So let’s see its got yellow striped face, red nose, dark red lips, green ears, brownish hair, these stripes are just with—I didn’t texture already. And see this distortion up here that would definitely have to be fixed. Let’s see these are just some polygons, find out where that is on your map. See how small and cramped that is? I just select these, go to tools and select relax and apply. And see it’s much—there is no distortion anymore. It’s much better looking, not cramped and small. It’s really it for the head.
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