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SideFX Houdini tutorial, this video will focus on how to use metaballs.
Tags:How to Use Metaballs - SideFX Houdini,apple software,apple tutorials,appleshakerguru,metaballs,sidefx houdini,sidefx houdini tutorial,software tutorials
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Hey guys, I had an email the other day and this is going to be a brief tutorial about Metaballs and what they do and what they’re used for.
So let’s go ahead and get started real quick. I want to go to my shelf and tab a geometry node. Put an end to it, delete my file and tab in a metaball.
Okay, now we have this Metaball, let’s copy and paste with the Command C and Command V. So now we have two Metaballs. I’m going to take this one and move it over so you can see.
Now, when I click on this far right side, this is a color swatch, it switches between visibilities. So when I look at whatever object I want to look at, you click that right color switch.
Now, in order to adjust the parameters, you have the click in the middle and when you click in the middle, you’ll see, you’re box is highlighted. Mine’s highlighted black. Yours will probably be highlighted yellow. Okay, and whichever one is highlighted, this is the one that has its parameters up here.
If I want to adjust these parameters, I click it and this one’s parameters will be loaded up here. Even though the visibility switch isn’t on, I’m still looking at these parameters because this is the box that’s highlighted. See, I can turn the visibility switch on for this Metaball and leave this one highlighted so I can look at this one and work on this one’s properties up here.
You see whichever one you have clicked the one with the highlight is the one with the properties come up up here. That way you can look at one and work on another. This little pink thing here, a little pink swatch, is the template switch. Okay, this means even if I’m viewing and working on the properties of this Metaball, you could still see a template of the other one here.
And then there’re other ones I can bypass, like that, staff like that. But basically, I wanted to get you down how this works. Whichever one is highlighted is the one with the properties up here. It’s properties will be up here if it’s highlighted, okay.
If the swatch on the far right is highlighted, that’s the one visible. As you can see, the one that we’re looking at is the one with the blue and purple circle around it. If I click the visibility swatch on this Metaball, the blue and purple circle come to this one because this is the one we’re looking at and the viewer is right here and we have the template turned on so we can see the template of the other one. But mainly, the one I want you to get down is this is the one you’re looking at and when you click and highlight it is what one your properties are you working on.
So again, I can look at this one and work on the properties up here of this one. Whichever one is highlighted is the one with the properties up here in this window. If that makes any sense so I could shake, okay. So what we’re going to do is we’re going to merge these two together. So let me throw down a merge note. Okay, now as you can see here, you can see I’ve got this one visible but this one is selected to show its properties. So we can see both of them now. One is just a template of the other.
So now let’s click the visibility swatch and now we can just see our merged Metaball. But in order to work on this metaball, we’re going to do onto the properties of one of these other separate Metaballs. So, we have the visibility switch selected for our merge.
Let’s go back and select the middle of this Metaball. It’s going to bring up the properties, okay. So now, we can go in here and we can adjust things like weight and radius. Now you can see that the metaball is really good for particles, fluids, fluid dynamics, and things like that.
You can see there’re all kinds of cool little stuff you can do with metaballs, different shapes that you can see here, weight, there’re different types of models you can do. There’s a center and radius. You can see they come in and go. That’s kind of like the way it is and this is the gist of what Metaballs are used for. Fluids, particles, dynamics mainly, but I mean you can use them for anything you want. I mean it’s really up to you.
So this is the main idea of Pan Metaballs. So I hope you guys have learned something and got an idea of what they are and what they’re used for. This was just a quick two-minute tutorial, three-minute tutorial to get you an idea of what Metaballs were and I hope you stay tune for my next one. We’re going to be gong over a lot more guys, Houdini is just so broad it’s just unbelievable and we got a lot of videos coming. So thanks for tuning in.