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Apple Motion 3 Tutorial, this video will focus on how to use cameras in motion part 3/3.
Tags:Use Cameras in Motion Part 3/3 - Motion 3,apple motion 3,apple motion 3 effects,apple motion 3 effects tutorial,apple software,apple tutorials,appleshakerguru,motion cameras apple motion 3,software tutorials,use cameras in motion
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Okay guys let’s do our first motion camera animation project before we get work in advance.
So the first thing I’m going to do is go to our library. We’re going to add a couple drop zones, okay. So let’s apply one drop zone, apply another drop zone that gives us two. Now let’s go ahead and add a camera, and let’s dolly our camera back a little bit like this. We select our drop zones and move them apart.
Now we got these two drops zones. Now we need to occupy them, so let’s open up our layers and go to your immediate tab. We don’t want to bring with drop zones. You don’t want to bring the media in your project. You go to your media tab hit the plus key, and you can bring in your pictures this way. Hit import and it will bring in your project, but yet they’re not in your project okay. So select your drop zone. Go to your inspector. You can see under properties we have a drop well, but you can’t drag and drop. You go to your tool menu and select the picture then you can scale it up from there.
Select your second drop zone. Add our second picture and scale it up. Now as you can see we have two pictures in our scene. So let’s go ahead and select our camera, turn on our record button, and I’m going to—as you notice in the position I want to jog it one time to zero and then back that set the key frame as you can see. I want to go ahead 15 more frames, but in our 15 in the box it will jump to 15 frames. I’m going to jog this again as you can see that sets another key frame. Jog it once and then back to the original positions set to key frame okay.
So now let’s go back 15 more frames to frame 30 then select the picture we want to zoom in first, and let’s use a little trick from our first movie and hit the F key, that will zoom in that picture. Let’s dolly it out let’s frame it up a little bit that on the position again jog it once and back again to original position and that’s set the key frame. Let’s go to frame 45 and just 15 more frames ahead, and jog our position again and that sets another key frame. Let’s go to frame 60, 15 more frames. Now let’s zoom back out to our starting position which is right there okay. So just jog it again as you can see that little diamond become solid it sets the key frame. Let’s go up to frame 75 jog it again and go back. Let’s go up 15 more frames to 90. Select the other picture hit the F key, frame in on that, but we’ve already frame down on that, and so let’s frame in on the second one the F key, it frames in let’s dolly out and frame it up jog our position to set the key frame and there we go.
Let’s go to frame 105 which is 15 more frames up. Jog it to set another key frame. Go to frame 115, and let’s go back up to our normal position or starting position rather. Not extremely accurate, but it’s close on that okay. Now let’s set another key frame, but jog in our position key frame. Let’s go to frame 130, and jog it one more time. Turn off our record button, and we play this back. We go to this one come back out, and will go to this one. But I want to hold. When we zoom in on this picture I want to hold on that pictures okay. So in order to do that let’s open our key frame editor. Okay, let’s select our camera from your layers tab. Okay, now you’ll see your camera, so what I’m going to do is I want to select my drop zone one. You can see it’s kind of loopy okay, but if I select and drag around all these key frames right-click change interpolation to constant. I think that’s a little bit smoother, so let’s do the second the same thing for this one, and select to drag all these for drop zone and change the interpolation to constant okay. Now let’s select our camera now you can see our camera animation here. You can see the blue line right here as it zooms in, and it comes right there to that peak, and then it zooms back out. We want it to hold, so let’s go ahead and click our key frame line here if I can hit it to add a key frame. Let’s add one to this one as well. Now we’re going to select these three key frames beforehand right click interpolation, constant.
Now you can see that makes everything straight, so I want to take this key frame and bring it down here to the line of that line. And I want to do the same thing with this one. Now as you can see when we zoom in it holds then it zooms back out, and let’s go and zoom in on this one, so let’s do the same thing to this one as I have it at hold. So let’s click a key frame there do the same thing for the red, change our interpolation of the key frame before them to constant, and let’s go ahead and line everything up to be straight. So now that I hold there for a second as you can see it does as we zoom in it will hold, and if you want to stretch that length out just select your key frames drag them out a little bit, but of course this will make the zoom out much more abrupt so you might want to take it and bring it out so, and there we go. If we play our project from the beginning and zoom in and hold and zoom back out, zoom in on this one, hold and it will zoom back out and hold.
So there you go that’s a quick project in motion using camera animation using your drop zones, your key frames and your key frame editor. Next time we’ll get a little bit more complicated. Hope you learn something, thanks guys.