Apple Motion 3 Tutorial, this video will focus on how to use cameras in motion part 2/3.
Tags:Use Cameras in Motion Part 2/3 - Motion 3,apple motion 3,apple motion 3 effects,apple motion 3 effects tutorial,apple software,apple tutorials,appleshakerguru,motion cameras apple motion 3,software tutorials,use cameras in motion
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Transcript
Hey guys,, this is Eric from FinalCutStudioScool.com. I’m here with a motion tutorial about cameras. It’s an advance camera tutorial and I’m going to show you how to use multiple cameras in the scene and have it edit using multiple cameras in the scene, okay?
So as you can see, I just have this little wall broken clock here just in my scene. So the first thing I’m going to do before I do any thing is I’m going to add a camera. So I’m going to my mini bar and add new camera and I’m going to switch to 3D we open my project there.
Okay now I have this camera and I’m going to dolly back a little bit, so I can see what’s going on here. I’ll drag in rock on my little transform icon appear. Now, this is for people that know a little bit about the camera and 3D view motion and you got shake on the brain for some reason. So this tutorial assumes a little bit of prior knowledge if you haven’t got prior knowledge on how the 3D works in motion, I suggest you go back and watch my first part 124 on how 3D cameras in motion then come to this one, because I’m going to assume prior knowledge in this video about using transform tools and stuff.
When I’m going to appear and dolly around, I’m going to assume that you guys know that I’m going to my camera tools and dolly around. I’m not going to explain every single step. So go back and watch the first four then come to this one if that’s your situation.
Okay so now we have this basic camera in our scene and I want you to give me a good prospective here, so I’m going to dolly out like this. So I can get a good angle on my broken clock here. So now we have our little angles that are here. First thing, I’m going to slide my broken hit command D and duplicate it and drive one out to the said tool I have two, this will help m e demonstrate what I’m doing here.
Now, I have my play head port at the beginning, I want to select my group and I’m just going to give this guys a little bit of animation so it will distinguish what’s going on. So I’m going to turn on my record key, moving up play head down to about right here and just go to this sucker back a little bit, in that way we have a little of animation to work with while we do our scene here.
So now I’ll play this back and you can see what we got, we just got a little quick animation of this clock’s drifting backwards. So now I’m going to demonstrate how we use two cameras or more to edit, but first let’s select one of our broken clocks. Go to add filter color correction, color as. Because I want you to be able to distinguish these two clocks apart. So we’re going to make one of my different colors. I will make one blue like that.
Okay so now we got these two clocks, when we play it we’re at an angle here and able to drift back and forth. Okay, so I’m going to name this camera, overview camera. So I’m going up here I n my layout tab and rename it overview cam. In this gives me an overview of what my scene looks like. As you can see, the name is pretty much self explanatory. We have an overview camera point towards t he scene now. And this shows us what’s going on from this prospective. So now let’s add another camera, let’s scroll forward and maybe when the clocks ;get right here, we want to add another camera. So now I’ve moved my play head forth as called new camera, okay. So now I’m going to lane my camera up with my, well actually I’m going to leave it the same. I’m going to leave it the same and I’ll show you why here in just a minute.
Okay, now I have this overview camera and I have a camera added. So now go up to your little menu here and select it and you’ll see all your cameras listed. Okay, you got your overview cam and then the camera you just added. Select the camera you’ve just added then double click your little 3D transform tools to reset the view. Now as you can see t hat reset our view back to front like that.
So now when we’re watching from here, you can see from the front view that thing, that those things are drifting back from the front view and we also have our overview cam prospective which gives this our prospective from this direction and you can see the other camera we added right here.
So now we have these cams, just open my project timing in the time land. Now we can have my overview cam and my regular cam, okay? So I want to start out with this view and I want it to scroll forward a little bit and then I want to switch to the other view. So what I’m going to do is I’m going to bring my camera, not my overview cam but my other angle and I’m going to bring the camera here and have it start right about here, like that.
So now let’s going from this angle to my other angle when it hits right here. So in order to make that take effect I’ll go back up slide my active camera, now that I’m in my active camera view, you can see when I get right there, it switches to the other cam. It always takes whatever cameras on top as priority. So, now as you can see it come in, boom. I hit right there and still going along and now so we want to switch back out. Let’s kill this blink this camera and hit the okay now I’ll bring it down to right here, you can see the link from this camera. Then when we get back, it switches back to that point of view.
So if I’ll apply this, for I like this loop a second you’ll see doing back and we switch cameras, we go back and let’s switch cameras again, we go back. While it’s all going in the same stream, you know what I’m saying? So it lands up to catch perfectly. If you wanted to say right here, wanted to go add another angle, so you’re right and you’re got to go then it switches to the front view, then it switches back out to prospective view. Then let’s say right here you want to focus, focus on them again just add another camera.
So let’s just add new camera, select the camera you just added from your active camera menu, double click your transform tools, then reset it and now position your camera. I’m going to position it on the blue one, that way we’re focusing on the blue one. The other blue one is right there in front of us. So now I’ll switch back to our active camera like that. And so as you can see, when I play this back, I have three cameras in my scene, I have my overview cam, cam1 and cam2 and when I play it back or in our overview, we’ll switch to camera one, switch back to overview and switch to camera 2. Actually, we might want to have this camera 1 come in a little sooner like that and we’ll have it in about right there. Now we have three cameras our overview cam, our camera 1 and our camera 2 and when I play it back, let’s start with our overview switches to camera 1 right now back to overview into the camera 2.
So as you can see, this is how you edit using cameras in motion three. Very simple, you can add as many cameras as you want. You can have one video here and another video here then you can edit between the two using two cameras switching instead of having the dolly camera over and do this and dolly back. You just switch between two cameras.
It’s a very simple concept and if you watch t his video a couple times you’ll see that it is very simple. There’s not much to it and once you get to hang of it you’ll be editing with cameras in motion tree before you know it. So once again, we added and overview cam which is right here, then we added a second cam about it started it right here then it goes back to our overview and it goes back to our camera two.
Pretty enough the little trick, if you all have any questions, please get a hold of me, I’ll be more happy to answer any anything I can. I hope you learned something and we’ll see you next time.
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