Apple Motion 3 Tutorial, this video will focus on how to use cameras in motion part 1/3.
Tags:Use Cameras in Motion Part 1/3 - Motion 3,apple motion 3,apple motion 3 effects,apple motion 3 effects tutorial,apple software,apple tutorials,appleshakerguru,motion cameras apple motion 3,software tutorials,use cameras in motion
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Transcript
So what I’m going to do is, I will just going to add a couple of photos here, no big deal as you can see I have one position back farther than the other, that’s all they are. I’ll just went up here and selected my 3D transforms tool and just place one behind the other and I’ll just queue them a little bit. So now what I want to do is want to go up here and I’m going to add a new camera. As you can see I’m using 3.65 gigs of Ram 2, if this cost you any indication of how Ram intensive motion is, because you don‘t have to render.
Anyways, you do have to render but not in the like cases hardly ever. I want to slide my new camera and let’s going to say cameras only affect 3D group so you want to switch your 2D group, to 3D group and of course I do. Now what this does is, this one install a camera in right here, we see we got a camera in out group and also this little emblem here means it’s a 3D group. If I click this button, it goes to a 2D group and the camera is basically useless.
So I’m going to keep any layer or group that has this emblem here is in 3D. A lot of people ask me how do I get my background to stay the same all the way through my video? I have my camera move around when I do that, my background moves around with it. Well check this, turn this in to a 2D element and your background will stay flat and that is, well that will be covered in another tutorial, so stay tuned for that. I don’t want to get in too much here, I’m getting carried away.
Anyways, this is the emblem for 2D and that is 3D. So now we have these two little pictures appear is my 3D transform tools. This is what controls the camera. This doesn‘t really affect my animation in it, it just controls my camera view point, and when you’re working with the camera you want to go up here to view right here and you want to make sure all of your 3D over lays are checked.
Like I said this 3D transform tools, the middle one rotates, the left one moves and the right one is forward and back and that’s the basic controls. Also, the same controls can be that from the HUD up here in the command bar, I'm going to click it and the HUD will come up. If I click my camera in the layers tab, it will give me the controls to my camera as you can see I have them moved backward and forwards, they move around and move in and out, rotate and scale.
We’ll cover all these other tools in a future camera tutorial, ‘because there’s a lot to know. But anyways, as you can see I can go up here and click and drag and rotate around, you can now tell we’re 3D and also you can use these tools over in HUD to do the same thing. And if you ever get lost just double click with your emblems and it will reframe the camera again.
So now, what if we want to have the cameras zoom within our back picture and zoom back out on to our front picture? No problem, we have our camera added to our project, we’re going to select our camera, move our play head to the beginning. Now I’ll move my HUD over that way, I don’t want to be bothered by it when I’m animating my camera. Now what I want to do is I want to push my record button and this will tell motion, pay attention we’re getting right there to do something so watch. I’m going to turn down my group which contains both of my pictures and I’m going to select my back picture. Now I’m going to move my play head forward in a time line to about the location that I want the animation of the camera to come to a stop. So I’m going to have it zoom in on the back picture, and I want to move my play head in the time line to about the point I want to zoom in to end.
So I’m going to say about right here, like so right there. Now that I’ve moved my play head I’m going to animate my camera and the way to do this is, make sure your camera is selected, pull up your HUD and you have your basic cam controls and that you have your record button pressed and your play head set to where you want the animation to end, you can go in and you can use your controls to zoom the camera where you want. But that’s not what we’re going to do, we’re going to do something much simpler, much easier for you all that’s first learn on this.
So I’ll move the HUD all the way and select the picture in the back, move the play head to where we want the animation will end and hit the F Key. What the F key does, F, as in Freed it will frame whatever add in you have selected. So let me hit the F key and watch. It frames back picture, so now that we have our pictures zoomed in and framed we have our play head, I want to move my play head forward in the time a lot a little bit more because I want to animate pull back the camera to the next picture. And I want this pull back to the end about right here.
So now hat I’m going to do now that I got my play head setup further, I’m going to select my first picture over in the time and the one I selected now is the one we just framed. I’m going to select this one, hit the F key again and watch what happens. It frames that picture. So remember the F key is a very important key. It frames whatever object you have selected.
Now you can go to your active camera view and look at it from the top just to see whatever thing looks like. As you can see, it’s a picture and here’s your picture. CRTL A goes back to your camera view. Now we can turn off our animation and when we play it back let’s see what happens. We zoom there and we come straight back to there and its that simple. With just hitting the F key a couple times.
Let’s see what else we can here, what if you want to zoom in on that one and instead of zooming directly back out, you wanted to stay focused on this picture for a minute and then zoom back out. Well I’ll show you how to do that, move your play head to the beginning, turn on your record, move your play head up to the point you want the animation zoom to end, how long you want the animation to take.
I want to move my play head to that right here. I’m going to select my picture, hit the F key that will for the framing it will bring me in. Now what I want to do is I’m going to my inspector, everything is red, saying that we’re in record mode. I want to jog one of my controls I don’t matter what you want. So I’m just going to click at once and then I’m going to click it right back to the same position that was in.
That set a key frame without moving any of my parameters that set a key frame. So now what you want to do is move your play head forward about the length of time you want to stay focused on that picture. I’ll move it up to about right here then I’m going back over to my controls and my inspector again and so the exact same thing, I want to drag it and then move it back. Now that sets another key frame.
Now the key frames that we just set are of the same parameters if you noticed. We just drag at the first time then moved it forward and drag to the second time and that parameters have stayed the same which will in turn call the camera to stay right there for that length of time. So now that we got that set, let’s move to play head forward a little bit farther.
Select our other picture, hit the F key to frame it and our animation should be done. Let’s start recording by pushing the record button and play it back. It zooms in, and it comes back out. Did you see the hold a little bit? And if it doesn’t hold to quiet enough for you, you can always open up your timing pen open up your key frame editor and those little box here that will show you your key frames. So select your camera and now I it’s telling us it’s showing our animated key frames which is right here.
Now you see when I’ll move this play head, you can see the curve here access the animation o f our picture. As you can see when it comes in right there it starts the zooming back out. So I want to add another key frame. So what I want to do is put my play head about right here, I guess not where the whole screen is taken up just a few frames ahead of where it was.
I want to go over this little key frame menu, I’m going to hold the option key and I want to click and I want to set a key frame for all three of them. Now if you noticed, I just put key frame right there. Now what I’m going to do is I want to take my key frame and I will drag it out like this. Now that should help for it to stay steady, just a little bit longer ad you can see it stays and it zooms back out.
Now it’s not perfect, I haven’t really what you call adjusted it too well. I’m just trying to do this really fast. You can right click on a key frame, it will bring up and interpolation menu which will let you choose constantly in here continue this and if you choose constant it will cause the line between the key frames to straighten that. So I’m going to select this one again interpolation constant and you can see that straighten out.
Now when I play back the animation you can see the frame holds itself before it flash back out. So let me play it from the beginning of this close my timing. That was my project, let’s have this fit to Window and then we play it back, zooms in, holds, zooms back out.
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