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Learn all about Object Oriented Design, Appending and the OOPS View for the Blender animation program
Tags:How to Do Object Oriented Designing in Blender,animation,appending,blender,object oriented design,oops view,rendering,video
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Welcome to the Blender VT and this is blender video tutorial on some advance vital functions in blender versions 2.34 more specifically a pending. This tutorial contains some more advance information. It is nothing so advance that if you have just watched the vital functions tutorial, your head will explode or at least suffer from extreme confusion trauma. This just contains a feature that you might start use for a while it is called the pending. Now remember how I talked about users using blender files to create large libraries and materials and objects and remember how I talk about data blocks ad how can you can link data to materials measures and so on and have you ever wanted to reuse one of your previews materials or objects in one of your older projects and that import it into your current one. Well, those questions are going to be answered right now.
Alright let us start with adding a material from a library that someone has provided and for an example I am going to use sonix car material library great guide made it really good at collection materials that you could use and I am going to do that right now. So, I go to file and then I click on Apend you can also use Shift+F1 to do that. so I click on Apend then here you have your old familiar interface for loading files and I am going to the Drive where that is located, the directory and so let us and okay here we go here is the library.
So you can see here is white, that means it is a blender file that you can open. You can see that one is not white right now even though it is a blender file it is just because that is the project I have opened right now. So these white ones are ones that you can get into so when I click on this and go into it you can see that now I just brought up kind of like another directory I am actually browsing inside of this file. Alright so I want to add a material, click on material and then here we have a whole bunch of materials for us to choose from. so let say I want to choose best car paint job. Best car ramp, so I click on that press enter to select to our press our little mouse button that works to.
Okay. So now that material and all of its textures and things that it is link to have now just been imported into my blender file and you can see that because now I have best car paint job ramp that I can else like. Now what is a crayon object Shift+A is a short cut to open up the tool bar and bring it to the dialog box mesh. Let us say, let us do a monkey Really love the monkey. All right I am just going to move them out the way and I am going to -- for all tends of purposes I am just going to make them smooth. If you did not know what I just did, watch the rest of tutorials. Okay, I just took a little polygon model and then make it look really smooth.
Okay, so I am now going to take this object and then assign it to the material I just imported so I have the objects selected and that I went to the material context or the shading context and materials sub context and best car paint job. We click on that and there we have our car paint job. So when I press F12 to render this you can see now it has the particular paint job applied to that model. So that is how we can do that now let us say I want to add one of my previews measures into this file. So, I am going to file, append and I am going to back out of that blender file and let see here we go here is one of my previews projects. I am going to mesh and then let us do mouse. I do that project where I did some product design and I decided to make a mouse I like the way it turned out. So, I am going to import this into this file and you can see that it has not appeared yet anywhere. Well, here is why. If you go to the widow type and you click on the schematic which stands for object oriented, I do not know what the P stands for I have not able to find it anywhere but it means object oriented.
Again any has something really scary pop up. Okay and you know one thing I have noticed is that when you import a new mesh, it does not seem to update, actually it has no update at all, there we go. It is probably because it is not on the same layer that would actually make sense. I am going to try something, because I am just curious as there is something new that I just found out today. What ever okay I just have to click on this to get this show up, that is the scene.
So, we have this open and then you can see we have mouse and then it just included all that is friends into it all the textures that is associated with the materials, all that staff. All right and just so you know what is this, let us grab, let us talk a little about the data structures and blender. Blender uses the object oriented paradigm. So, if you want to explore the data structures that constitute your seem model, you can use the schematics.
So anyway, so this is just a view, it is actually not an editor. This is just a very technical view on the association between different data blocks in your file. Like here you can see we have seen then we have Susan which is the monkey model being seen how that is well that is the objects and it is associated to the actual mesh and then that is associated to material as we can see up here which is best car paint job. You can also move staff around by the same way you move objects around just by selecting it with the right mouse button and press G so it is a functions like you could press L on a currently selected object, it will then select all the once that are link to it, if you press again it will select all the once that are link to that one and again the once that are link to that one or you could do the mouse you could really see it is just kind to flow out.
Form there you can move it so let us move that over there. Right now you can see it is not selected to anything, so let us go back to our 3D view and let us say I want the mouse to take the place of that object right there. Now remember there is a difference between an object and a mesh, the object is just this point in space as you can tell by that little dot right there. It is just a point in space and then when I go to my editing context, now you can see cube is the name of the object and this is the data block, if I select that menu you can see I have mouse. So I click on that and then you can see it just disappeared. The only way I have been able to figure how to update the scene is by pressing F12 and rendering it then it looks that everything is like there is an object here so while it takes us time to figure out there we go okay now we have a really bad section of the mouse so let us go change that.
Now you can see that the mouse is now in the scene. So now you can say okay so here is my mouse I am going to select it and I want this particular material to be -- which is that blue, I want to be that yellow paint job color so I am going to click on that data block and then click on best car paint job and then when I render the scene, you will see that instead of being blue it will now be that yellow color in a few moments.
That is how you take objects out of libraries and depend them. here we go we have now the yellow mouse so horrible lighting but you get the idea. So, let us go back to our schematic, alright so now you see how the mouse, the mouse mesh is now connected to the cube object and that will go back to the scene, so now you can see that now it is finally selected because we assigned it to that particular object. So, now you understand a little bit more about how data blocks work, how you can actually view them and how you can take objects and object materials, look at this you can append anything like here is a project I can append, the cameras curves that I have, different images like here is the rodo scope images that I use, I can append that into the project if I wanted to so you can just -- there are so much that you can do with out append tool to just save you a lot of time.
It is a really nice function, I suggest you use it so have fun, be productive, reuse your old material and continue to learn more about how to use some of the more advance function in blender.