Hello and welcome to another ADT 2007 Wall Cleanups lesson. In this lesson not specifically about Wall Cleanups but definitely related kind of a bonus lesson and what we are talking about here is, I said earlier in this set of tutorials on Wall Cleanups that in order for walls to clean up or engage in a clean up conversation and start comparing priorities, the baselines have to either touch or cross or be caught up in the clean up radius circle.
However, the baselines have to have the same elevation or the same zed. In that rule stands fast, so that rule it does not change. So then people say well what if this wall is sitting up higher? What if the bottom of this wall is two feet above this wall? How do you get it to cleanup? If I am restricted to keeping this at the same elevation and the thing is we do in fact keep the baseline at the same elevation which will engage in the conversation of cleaning up.
But then what we can do is within the wall style outside of the baseline, we can tell any component within the wall to rise above or go below that baseline. So yes the baselines are still touching and crossing over here but we can tell the components to be above or below that baseline. So we satisfy both rules and unfortunately auto desk does not make this easy at all because it is a two way process, one is first we have to go in and give this numerical distance which is easily done but then the trick is, we have to offset our wall floor line down in order for this to display which is really not spelled out. And I am probably the only person who has ever defined this in this, hopefully this clear of a manner.
So what we do is this. We start by, let us just go to the 3D view. I am going to delete that and I am going to go to a 3D view look in the back side of my wall. Maybe go in and shade that okay. So there is my zed, there is my base elevation. Let me look at that square on from the front. There is my zero, zero line, there is my wall.
I want my brick to come down below that. I want my baseline to stay there, perfect. So let us go back to here. I am going to do through the wall style. Click the wall right click edit wall style. After we edit the wall style, I am going to go into the wall style dialogue box. We are going to go in and we are going to see components.
Remember if this gets all kind of botched up if you use your regular mouse button, right click, preset views left okay. Wheel in on that. Now over here most people do not look at this part of this dialogue box which has been around for a while and this is really not new but it is just not well explained. So what we have to do here is, is I am going to go in. First of all and reset all of the bottom elevations to be baseline. By default the out of the box ADT wall is set that to be wall bottom and wall bottom just continuously goes down. It is kind of wherever the bottom lowest point is becomes wall bottom. I am not really sure how to define that.
First thing we are going to do is change all these to be baseline and I do this with all my wall styles anyway. And then all we have to do, now that we have defined those as baseline, now I can go and put my -18 inches and there is my brick. If I want it to, I will pan over and maybe move my CMU because there are my components, bricks CMU etc. There are all my priorities okay. Go to the next component which is the CMU one and say it is above the baseline by six inches. Maybe there is a curve or something there okay. Anything you want, you can go and add these in right here.
So I am going to reset this back to be zero. This is the first half of it. So this is really the easy part. The part that you can all most figure out and you get all excited because you think wow, now I am going to be able to do this. So then you will say okay and then nothing happens. You say go back in and you edit that, you verify it. You cannot seem to figure out, a lot of people kind of to give at that point.
The trick here is that, we need to edit the floor line of this wall to be below the baseline so it will be able to display. So I do not know why on earth it is this way. But this is what you have to do. Click on the wall, there is a couple ways of doing it. Right click, floor roof line and we are going to go in here and say modify floor line.
This is one way of doing it and then I am going to read my command line down here and I am going to use the offset option. O for offset. I am going to offset, enter an offset distance of at least the 18 inches. So I am going to say minus 18 inches. There is the magic and then I am done.
So now and I am going to move this over because we need to see our command line, I am going to do that again. I am going to undo that. Click on the wall, right click floor line. Modify floor line. O for offset. O enter offset off minus one foot six, it remembers it, boom, moves that down. Leaves this part of the block in the same place. Now if I go down and look at it maybe from the back side, I will be able to see that. There is my zero, zero. There is my 18 inches down.
You can also go in and start to play with your floor lines off of properties and I find this is a little bit confusing as well but way, way down at the very bottom of your properties pallet is floor line, roof floor line. And then you can go in here, you can switch between floor line and roof line, floor line. You can go and click on here. You cannot change any of these which is a little bit frustrating to start with.
And then we can go in here and we can just say edit vertex. And we can say change that to be zero and then hit okay and it bumps that up. But I cannot seem to--you click on the vertex. Look at that, I just learned that. I was about to say I do not know how to change.
So that is how, so you add vertexes, I see. So click in here, learning this live, insert a vertex and then I am going to say from this, I see you can add vertexes in here this way which is fine. And then you can click on that vertex and then you can go in and edit the vertex and start to move some numbers around. There you go, is that not interesting?
It should have to me something that says click here, I never thought of clicking here. I am clicking up in here and this does not work. So maybe we go in and do that. We can go and do that and I am looking at a side view here. Now let us say we get it all botched up and we do not know, it is out of control. We can go click on here. We can right click roof floor line, modify floor line and I am going to hit R for reset. R Enter and reset just gets rid off it.
Now we can also do some edit profiles and some different wall tricks. I do not want to get off topic here but this way we are retaining our zed baseline at this level over here. And then once again the brick is still in there. If I edit this wall style right now, we will see that the brick component is still there and again, we could use all the different components to raise it up and down. This is still set to be my minus one foot six over here but yet it is not displaying and someone will go into the view over here and they will say why is it not displaying? The floor line has to be modified.
So maybe I am going to go down and do it this way instead of right click floor line, modify floor line. I just use O for offset. Just offsets the whole thing down by that number and then that is it. That is the way I usually do it okay but I am going to undo this back. You can go in here, now that I have started to get a bit of a grip on this. We can click on here. Remember to switch to floor line and then we can go in maybe edit the vertex and say from the baseline minus 18 inches now I get it..
And then I go to my next vertex, I see edit vertex minus 18 inches hit okay and then hit okay so could do it that way as well. So that is some really good information on moving your walls vertically at the floor line up and down while retaining the baseline at the same zed for your wall cleanups.
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