Hello and welcome to another ADT 2007 Wall Cleanups Tutorial and we are talking about wall component priorities. So, once the wall lines cross each other, they start to have a conversation about engaging in cleanup and you can review from our previous lesson. So, when the walls or the base lines cross or even touch each other and we will talk about this. We have got a couple lessons to go they open up basically and there is handshake on doing cleanups. If everything from the previous, they are all at the same zed, they are all have automatic cleanup turned on, they are all in the same cleanup group definitions. There is a checklist of things the walls go through and if they all are checked off then they engage in cleanup. Once they engage in cleanup, they start comparing priorities between the materials. What we are talking about here is within the wall styles themselves we have a component Brick, Airspace, Insulation CMU.
Each component has a priority labeled to it and those priorities get compared so when two walls meet they more or less have a little discussion as if they say what have you got? I have got 1200 priority, a 1950 and this wall says, I have got a 300 or so they can start to compare the priorities. Similar priorities with each other and similar priorities will cut through the other objects.
Notice this wall here cut rights through this wall. It cleans up here because they are the same material or they are the same priority and the brick here stops and starts on either side because this has a higher priority than these objects.
We can look over here there is another wall style here and there is just the stud wall. Stud walls, the stud has a higher priority probably than this furring in and gypsum dry wall but it does not have a higher priority than the CMU so it stops and starts again on the other side. Over here we have got a stud with two layers of dry wall or gypsum wall board and we have one with just the stud.
The studs cross nicely and do their cleanup quite nicely but the dry wall here stops and starts on either side because this component has a higher priority. Okay, so they start to compare priorities. So, what I am going to do is I am just going to start by maybe clicking on this wall or I can go up to my style manager through here but I am going to do it through here right click and go down to style manager. Edit wall style, bumps me in into the style manager. And inside the style manager we have our different tabs, we go to the components tab and I can click on here and I can wheel in. If you swivel this and it gets all kind of out of whack for you just right click, go down in a preset view, set it back to be left again and then you will have it. So, if we look at the different components in here, I am wheeling in, we can see component one is the CMU which is the green. You can see component two is this airspace, I think no stud or furring and the third component index here is gypsum wall board so you can see the green, green, green, the different components.
Now, each component gets a name. The name is really just for us to identify. It is just a piece of text. The big important thing here other than our thicknesses and offset of our walls is our priorities. The highest priority is priority one, the lowest priority is I think you can up to five digits. So, generally up to about 2,000 but you can make them what do you want. I will show you a table in a second so we have for instance we can see the gypsum wall board has a priority of 1200 meaning when it meets up with another wall, it is not going to cut through anything to get to the other side. It is just going to stop probably because you are not going to get too many things that have a higher priority than 1200.
300 is getting down there. Generally your structural components will have your highest priority or rather your lowest priority number. You will notice standard wall style has a priority of one which means that it cuts through everything when it does its cleanup. ] So, if you actually hit the help menu inside of here, we open up our help menu, we can scroll down to the bottom here. Some information there, I always read up on that but down in here, default cleanup priorities for wall components. I am going to click on there and it gives us a nice little dialogue. The component priorities determines how each wall component cleans up with components of an intersecting wall.
First, they have to intersect or touch each other or else we use a cleanup radius. We will see that but the main thing is when these two balls come together you can see down inside of here, the number one is a priority of 300 then the second component highest is the brick which is 410 and then the next one is the 600 and finally, the air gap is at 700.
So, when this comes together, you can that this wall when it gets extended to here that is the result in cleanup and there is some more information. Here is a table of the recommended components and I think when you use the out of the box ADT Walls styles, they used these components. You can see case work bulk heads up at the 1800 level. Your structural stuff will be down at 200 and 300 so concrete. So, these are just numbers basically picked out of the air. It does not mean anything and they just gap them in hundreds so that you have lots of room in between like you might have a gypsum a half-inch, a three quarter inch, a five-eights inch gypsum wall board and then you can give it a 1200 at 1210, 1220, 1230. You might have type X or double layer type X or however you want it so that is why but these numbers are just arbitrary. You can make this any number you want. Generally, I print this ought and I stick it on the wall by my computer and then I append this. So you can even take this and cut and paste this into a spreadsheet.
Make your own company set of priorities because you are going to start to use more materials then what are listed in here as far as components go and then you can start to wedge your own stuff inside of here. You might not necessarily agree with this but this is a good starting point for your wall component priorities and then this is the end result. So, this is only happens if they engage in the cleanup.
Once they do engage in the cleanup they start comparing, I have got an 800, I have got an 800 the 800 then cleanup or I have got an 810, I have got an 810 they cleanup or I have got a 300, I do not have a 300 so then it will cut through the other side. So we have to pay attention so there is really nothing complicated. It is just the number and the numbers are broken up and wide enough apart where you can expand upon the list. I guess that is the idea there so I can just minimize that.
So, we add these numbers in just by swiping in here. There is no pick list, or a drop down or anything. You just simply type in a number, swipe in here and make that number different and when this wall meets another wall even though it says CMU stud Gypsum wall board, this really does not mean anything to the computer. The computer only knows the index number and the priority and it knows its thicknesses but this really is only for the user end information. They do not really care what we type in CMU here or stud. We can type whatever we want this is what ADT wants to look at is these priorities and it compares the priorities and that is exactly what is taking place in all of these different wall styles.
First of all they are on the same zed location, the line you see the base line and that base line crosses with this base line right at that point which means okay let us have a conversation, what have you got. This one says I have only got a 400 and then you can compare and have a look at that.
I am not going to do any big drafting in this tutorial. All I wanted to do was explain how the priorities work. Print out that list, give yourself some room, put some spaces in there, add your own in. Every office should have kind of a set of standards and we can create our own priorities and then that gets embedded in the walls style itself.
If you want one slightly different then you can always go into your style manager and copy it. You can go down
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