Hey guys, this is Emeek77 from FinalCutStudioSchool.com and I'm here to show you a brief introduction of stroke and stroke dynamics. So that has to do with paint, so go up and select your paint brush and let’s just draw a square here on the screen. It don’t have to be perfect, okay. So now, we have this square and if I play it, you can see its’ writing on because over here under my shapes menu which come up, you’ll see a bunch of tabs underneath it and some of them are marked out and we’ll get to that, okay.
So, select your behavior and you’ll see there’s a write on behavior. If I turn the write on behavior off, it don’t write on but I want to leave it writing on and I want to have it—I want to have it go forward, we’ll have it draw on instead draw and erase, okay.
So it’s basically set up to write on from the get go, okay. You can change your stuff like you can draw and erase which is, as it comes on, it’s going to erase itself out the same. But we can go over the ins and out of paint later. I’m here to show you the dynamics of plaint, that’s called paint dynamics and it’s basically changing your paint into a particle system.
So now that we have this write on behavior, let’s go to our shapes tab. Now, under the outline, you’ll see it says solid. Now in order to take advantage of our advanced tabs in geometry and stroke tabs, we have to change this to airbrush, we change it to airbrush and this will bring your stroke in advanced tabs into play. So now, with the stroke tab, we have all kinds of adjustments t o go in and adjust your stroke; you’ll have to play with these because the options are just unlimited. There’s an angle over stroke, brush scale randomness, brush scale, spacing over stroke and they all got this big grass here, you just go in and mess with but we’re going to mess that later, I want to show you dynamics.
So now, if you’ve changed your write on behavior and your paint stoke to airbrush; go to your advanced tab and you’ll see this little dynamic check box. If you check that, you go to the beginning, if you check this, this is going to dynamically interact with your paint stroke and now let me play it back. You can see now, it’s turned that paint stroke into a particle.
So, now you can go in your dynamics toward on your disclosure triangle, you can adjust your mission angle, you can adjust to your mission range, you can just the life, you can make it smaller and the randomness, the speed, you can up your speed. Now you can see it’s a little more random. So let me go over that again. Let’s open up my project and erase everything.
Okay, I’ll go select my paint and I’m going to—I don’t know, just stroke any on here. So now, let’s play that back. It wasn’t quite an E, was it? Let’s try it again, okay. Now we have this E gear. Let’s move it back to the beginning. Now, let’s go over this again.
First thing you want to do, select your paint shape, go down to brush tab and select airbrush. Now, go to your stroke and you can do any adjustments here that you want, go to your advanced tab, turn on dynamics and adjust them the way you want them to look. I’m going to play this back. You’ll see as it writes on, it becomes a particle. Let’s take our lock down a little bit, we’re going to slower down a little bit, keep it slower. Now we have a dynamically changing paint stroke. So, you all get in here, do some experiment in with your paint strokes. Also if you want to, you can go up to add behavior, shape and select, sequence paint. You see in this, we’ll add sequence paint behavior now.
Now what you can do is you can add behaviors, I’m going to add color. We added color and I want a sequence at three then we’ll make it blue. So now if you look real close; it’s blue and sequencing through to red.
So let’s go over to our shape and turn off our dynamics so you can get an idea. Now you can see that it’s going from blue to red. You can make it, do it as fast as you want, as often as you want. There are so many things to be involved between the sequence, paint behavior and the dynamics behavior. You can do a lot of really cool looking stuff, guys.
So if you have any question, get a hold of me, this has been a brief intro into paint dynamics. If you have any questions, please get a hold of me, I’ll be more than happy to answer them. This is something that not a lot of people touch on but I’d like to see it used more often and if you guys have any cool ideas, post them as a video response, I’ll prove them, I’d love to see what you guys can do with this stuff. So this is Emeek77 saying thank you guys. We’ll see you next time.
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