Houdini tutorial, this video will focus on how to soften skin.
Tags:How to Soften Skin - Color ,apple software,apple tutorials,appleshakerguru,houdini,houdini tutorial,soften skin,soften skin effect,software tutorials
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Hey guys this is emigg77 from Final Cut Pro Studios School. And I’m here to show you about the color of effects room in color. I’ve showed you primary and secondaries and primary out. Now, I’m going to show the color effects.
The color effects room is a node base room where you can build custom effects. And when I say node base I mean like shake, it’s not based on layers like after effects or emotion or final cut even. Over here on the left are your nodes, you can drag to the canvas, click one and drag or you can double click. Now if I double click all it does is throw the node itself into the canvas and as you can see the edge detector over here on my canvass, this is what it looks like the effect.
And as you can notice when I double click, that’s all it give me, was my edge detect. So let me delete the edge to that effect. Now, when I drag and drop instead of double clicking, you’ll see it gives an output note. Now the output note is very important. This is the finish final product after you made all your adjustments if you click on the output note, it will show you what your final picture or movie is going to look like.
Now, as you can see if I click on the edge detector over here on the rock, it brings up my adjustments where I can adjust the effect of my fit actually. This is where you make adjustments, fun adjustments to your effects. If you don’t like the way it looks, come over here and you make the adjustments and you can make a little different. As you can see as I scroll the bias, it gets darker and it gets lighter. This is just where you make adjustments to your effect. And say I want to see the final output, wow I’m adjusting. Well all you got to do is double click on your output node and it will highlight it like a brownish color. Then just single click or whatever effect, you want to adjust and it will bring up your properties over here and you can adjust while looking at your final output.
Now let me bring in another node as an example. Let me bring in a blur node, as you can see over here a blur movie and I can go over here to the rapid spread and blur it more, more and more. That’s the reason I scroll wheel and scroll up. If you hold the option key and scroll, it will scroll a lot faster and that’s basically how you put your nodes together.
So let’s build something. I’m going to show you how to soften the skin tone of someone, and this is very good trick whenever you’re into film or you’re making a movie especially for close ups. So we’re going to build some old tree to soften the skin tone and what we’re going to do is we’re going to use a key. We’re going to use an HSL key, which is right here.
So let me double click the edges out the key tone to load it in. First, I’m going to put all my elements into my canvass then I’ll put them all together. And to soften my skin tone, I’m going to need the HSL key which I’ve added. I’m going to need a blur node. I’m going to add a blur node then I’m going to add another blur node. I want to use two bar node and I’ll explain all this. And I’m going to need an alpha blend which will blend everything together, and I’m going to need to an output node, the final output node. So let me scroll down and find my output node, so right here.
So here we go, we have our basic tree beginning here. So what we’re going to do is we’re going to start at the top, HSL key. I’m going to click on my HSL key and I want to go over to the right, to my adjustment, so I’m going to click on my eyedropper and I’m going to come over here and click and drag and just select my skin tone, and what parts of my skin that I want to soften. So I’m going to click and drag like so until I’m presence, five and 12 I’m going to soften and that looks pretty good right there. Let me go over here and makes some more adjustments on my LOMO slitter. I’m going to hold the shift key so I can adjust one side, and I want to drag it and pull it out and soften it up a little bit put that right there.
Now as you can see this looks pretty good—whatever right here is the color that you’re seeing is part of my face that’s going to be affected. This is the part of my skin that I’m going to soften. So now that our HSL set, let’s drag our needle down to our first blur node. And now when I connect my HSL key to my first blur node and click on the blur node you click on the blur node, as you can see over here in my viewer you can see my —I want to call the matte, my alpha channel. This is the part of my face that’s going to be affected. So I’m going to go here with my right, to my spread, with my blur and adjust it a little bit. I’m going to go up to about two. Now as you can see, it softened it up a whole lot. So now let me find my alpha blend and here’s my alpha blend. Notice it’s got three inputs. One on the far up, is for an alpha channel, always for an alpha channel and these two are just for source inputs.
Now, if I pull a needle into one of these source inputs, the other source input is automatically defaulted to the movie that I’m working on, even though you don’t see it that’s what a default connected too. So now, let’s go on build in our tree and let’s get my alpha blend and I want to take my blur mode and my first blur which I showed you, our alpha channel and I’m going to pull it down and connected to our alpha node or an alpha blend, right there. Then you will take my second blur node and bring it down and it bring into our second source of input. And like I said before, our first source input is our movie that we’re working on. So now we have our source input one as our movie, source input two is our blur and our source input three is our key and our blur. So now we’ll suggest our second blur and we’re going to click on it and bring the spread up to about two. You don’t want to make it too soft, it can look flakey if you make it too soft.
And now we’re going to bring down my alpha blend to my output. Now, I’ve over done this a little bit, over stated the softness so you all can tell the difference. So now we have our key build—I mean our node tree build. So now if you look over here on the left, let me adjust our burs a little bit, it’s a little high, little soft for my lucky.
Now, if you look over here, you look real close, you probably can’t download much about it, I haven’t applied any color correction, just the softness of the face, of the skin. Now let me toggle the effect on and off and it look real close and can you see. You can see the freckles and stuff when it’s toggle it off and when I tog it on, I remember I over softened everything so you can tell it on YouTube, but when I turned it on look, how much softer of my skin is. It makes her a lot better look I think. Like I said if you soften it too much, you can make it look kind of corny and you don’t want to do that so make sure you don’t go overboard on the softening but as you can see here we go the before I mean after and the before and you can see the freckles in the darkness around the nose and the eyes and I turned it on, off. Look right through here and you can tell a big difference.
So now we have our skin softened, let’s go back to our primary and if you make a few color adjustments. Let’s bring our blacks down, then let’s us bring our wax up and they’ll be back there and I’ll bring my mids up a little bit, so I can increase the contrast and there we go. We have an adjusted clip with the skin soften a little bit and let me give you over her and you can see. This is the before horrible huh? After, bang, much softer, much clearer, much more sharp and things are puffing better, before, after.
Now, this is the skin softening color effects technique that I’ve just taught you along with the few simple color adjustments and look how soft and beautiful and smooth this clip looks compared to the way it was before. Man, that just takes my breath away, how good it looks and how sure the time it takes.
This has been emig77 from Final Cut Studio School. We’ll see you all next time.
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