Authentic voices. Remarkable stories. AOL On Originals showcase the passions that make the world a more interesting place.
EMMY NOMINATED SERIES directed by and starring Steve Buscemi is back for a second season!!! Park Bench is a local's take on the special people, places, and spirit of New York City. Through unscripted moments with average New Yorkers and Steve's celeb friends, Buscemi takes viewers on a funny, first-hand journey/misadventure, told in his unique voice.
Journey to the Draft is an organic, unscripted, docu-series that follows three college football players, all with promising professional careers. These young men attend different schools across the country and play a variety of positions on the field, but at the end of the day they share one goal:to play in the NFL. The AOL docu-series follows players Leonard Williams, Kevin White and Marcus Peters.
Connected features the personal stories of six New Yorkers woven together into one of the most intimate series ever. This groundbreaking show changes the nature of storytelling by giving each character a camera to document their lives. The result is a unique format revealing as different as everyone appears to be, we are all universally Connected.
Wake up to your world in 2 minutes.
"Stricly Come Dancing presenter Tess Daly and The Saturdays' Rochelle Humes talk to mums about their experiences of being mum. Whether the daughter of a Rolling Stone, in one of the most famous girl bands the world has ever known, or a parent coping with disability as well as family life, each mother in Being Mum shows that the feelings, challenges and rewards of motherhood are universal no matter the surroundings you find yourself in."
Jews and Money. Asian Drivers. Polish IQ. CPT… that's racist! But where do these stereotypes come from? Comedian Mike Epps explores the backstories of this humor and how history and fact often distorts into a snide – but sometimes funny – shorthand.
"INSPIRED" features celebrities, visionaries and some of the biggest newsmakers of our generation, recounting the stories behind their biggest, life-changing moments of inspiration.
In a compelling series of verite encounters, Win Win provides unique access into the minds and lives of the world’s most-celebrated entrepreneurs and athletes.
Explore what it means to be human as we rush head first into the future through the eyes, creativity, and mind of Tiffany Shlain, acclaimed filmmaker and speaker, founder of The Webby Awards, mother, constant pusher of boundaries and one of Newsweek’s “women shaping the 21st Century.”
Nicole Richie brings her unfiltered sense of humor and unique perspective to life in a new series based on her irreverent twitter feed. The show follows the outspoken celebrity as she shares her perspective on style, parenting, relationships and her journey to adulthood.
Comedy is hard, but teaching comedy to children is hilariously difficult. Kevin Nealon is giving the challenge to some world-famous comedians. As these young minds meet with comedy’s best, get ready to learn some valuable comedy lessons, and to laugh!
James Franco loves movies. He loves watching them, acting in them, directing them, and even writing them. And now, he’s going to take some of his favorite movie scenes from the most famous films of all time, and re-imagine them in ways that only James can.
The story of punk rock singer Laura Jane Grace of Against Me! who came out as a woman in 2012, and other members of the trans community whose experiences are woefully underrepresented and misunderstood in the media.
Hey guys. This is going to be a real quick Houdini tip and I’m going to show you how to use the sculpt particle fluid. So the first thing I’m going to do is control click my grid and lay down a grid and I’m going to change my rows to 50 and my columns to 50. There, that looks a lot better. I’m going to turn off my construction grid because sometimes I just like to work with it all for most of the time.
So now we have this grid, 50x50. So let’s deselect everything, hit the tab key and type sculpt and grab the sculpt node. Select the grid that you want to sculpt and hit return, not necessary the grid if you had something else, you would select something else. In other words, it’s asking you select the object that you want to sculpt, and select it and hit enter and there we go. Now we have this sculpt tool. If you look real close, I have this little circle at the tip of my mouse. If I hold my shift key and left click and drag, I can make it bigger and smaller.
So the way I’m going to sculpt with this is, use the middle mouse button; the middle mouse button will sculpt it in and the left mouse button will pull it back out. So if I push this in with the middle mouse, you can see there it goes in. Use my left mouse button and it pulls it back out, and you can make mountains, you know, you can pull up like this and you can keep clicking and keep doing it and you get the idea. Alternatively, you can hit the middle mouse button and indent and I’m going to make a little indention here around this mountain we just made like this. I’m going to take it a little deeper than that, so let’s work with it a minute here. I’ll go around here and make it a little bit deeper, that way you all can get an idea of what I’m trying to convey. Okay, I think that’s going to be deep enough to suit our purposes.
Now, it looks like if we wanted to, we could have a little bit of a fluid coming up here and running down these little indention that I’ve made here. That’s just an idea, that just what I was going to go with but this is just a quick example so I’m just going to show you how to use this tool instead of showing you how to animate part, you know, this fluid and stuff because it will just take too long.
The objective of this is the sculpt tool, so we’ve used the sculpt tool. Now, I need to show you how to use this sculpt particles tool, but we can’t use this sculpt particles tool until we have some particles, some fluids; sculpt fluids. So what we’re going to do is, I’m going to control click another grid and lay down another grid on top of it, okay. Now you can see what we go going on here; this little hollow spot in between these two grids. So what I’m going to do is go to my liquid shelf, deselect everything and I want to select this sculpted, okay. Sculpted particle fluid, select it and then it’s going to ask you to select the fluid surface which is the grid we just added. I’m going to select it and hit enter. Then it’s going to ask me to select the terrain object, which is the grid that we sculpted originally and then hit return.
Now it’s going to ask me to select obstacle particles. Now if you had something in the scene, you know, obstacle objects, I’m sorry, now if you had something in the scene that you’ve wanted the fluid to interact with, say an obstacle like a dam or a rock and the flow of the water, you would select that now and hit return. But since we don’t have any obstacle objects, I’m just going to go ahead and hit return without selecting anything. When I do this, it’s going to cook for a minute and it’s going to give me some fluids. And there we go. Now as you can see, it gave me some fluids inside where I sculpted, okay. And if I hit play, you will see, it falls down in there like that. You may hit the L key over this and lay this out. You can go into your auto dot network, okay, double click, select your grid object to sculpted node, you can go up to particle separation and you can take that down. I’m going to take it to 0.2. You don’t want to take it too low because it will take forever. So we’re going to make it about .2, hit return. Let’s go back up to object level. If you go into your sculpted fluid, now because we have this visualized, we can go in and increase our surface distance and you can see how that’s affecting our scene. You can up it way up or you can take it way down, it’s really up to you. You need to go and finest it how you see fit. But there you go, that’s the sculpt particle nodes.