This situation is used when trying to move a runner from 1st to 3rd, with hitter safe at 1st.
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Ideally on a Hit and Run, we are trying to move the runner from first base to third base with a hitter being safe at first.
The runner is treating it like a straight steal.
Hitting a ball between first and second on the ground so that the runner can advance form first to third is what you would want.
These counts for Hit and Run are 1-0-1-1 and 2-1.
This play is used with no outs or one outs. Force and get hitter to swing with two outs is not a high percentage play. It is an advantage to move a runner to second base with two outs to put him in scoring position but do it with some type of steal, not a hit and run.
In this situation, there are less than two outs. The best situation for hit and run as far as a count on the hitter is 1-0-2-1-1-1 count. A count where the hitter is ahead is always favorable.
The runner must take kick into the hitter the whole time so if the ball is pop in to the air, then he knows whether he is going to be caught and he has to get back.