Now, another thing we want to look out about key frames is that you can move them around. We are not going to fix as the position we set them up. All I have to do is select the key frame and then you can grab the key frame and move it to another position at the timeline.
The trick here is make sure you select as one operation. I am going to click and let go and then I will come back to this selected key frame and move it. A lot of people try to do every thing at once and if you just click and drag, you are just going to select the whole bunch of frames like this.
We can move any of these key frames around. I could set it up so that his eyes move a little bit closer together by just pulling these two key frames closer to one another. We can also move the key frame that we have started with in frame one. I worked with the same way. I will just click on it, select it and I will grab it and move it over. Let us say the frame file.
You will notice I leave behind a blank key frame in frame one and that is because the layer cannot start with nothing in it so we actually have blank key frame settings no graphics in the four frames which is replaced by the eyeball frame file. I am going to pull both of the eyeballs over here to frame five maybe up to this one to six and let us take the first key frame and fill it up.
There is nothing that says I have to have a round object or anything specific in any one of these key frames. I am going to start off with a black line in eye one and eye two at frame one. I am just going over to my line segment tool. I will make sure I have got lots of this as my stroke color and eye two is actually the one on the right so I will draw my line right here. So, there it looks like it is kind of sleeping.
I will do the same thing for eye one. We will drag another line in over here and every time we have the same graphics from one key frame to another if we just drag our play head around to preview the animation, you can see you kind of start sleeping and then looks like he wakes up. It looks up and his eyes get big and go back down. So, we got an animated sequence built by using all of these changes in the key frames.
Let me do a little bit more here. I want to scroll up a little bit to the top of the screen and let us take a look at lightning volt. I was thinking of adding a lightning volt flashing in and out and what we have seen so far on the program, we can make that lightning volt appear and disappear. I am just going to zoom out just a little bit so I use command minus.
Now, we can see our whole lightning volt and I will select that, make sure I have got the center part selected as well with my shift key and I am going to pull light volt over onto the side here and I will rotate it down a little bit so it is coming on an angle.
What I would like to do is have two lightning volts but we want to have this volt flash on and off. The first thing I will do is set up where I would like the volt to appear. I am thinking right when he starts looking up some place before his eyes get big we should have the volt appear and just kind of have a little lightning flash there, I would like to have the lightning volt appear, disappear and then reappear again. I can do that pretty easily by owing a couple of frames beyond that key frame and we will add a blank key frame.
Remember that is going to remove the graphic from the layer. I will just go a couple of frames more. I can choose to F6 or F7 to add a key frame now because F6 would copy nothing from the last key frames so no matter what I do I will end with a blank key frame here. So, we will just F6.
Now, I can copy that graphic out of the first key frame so that we just make sure I selected all. I will do command C or CTRL C on the PC. Go back to the new key frame and I will do command shift V for paste and place and then we can do it again adding another F7 blank key frame to get rid of this lightning volt.
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