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Houdini tutorial, this video will focus on how to model part 1/2.
Tags:How to Model - Houdini Tutorial Part 1/2,apple software,apple tutorials,appleshakerguru,houdini,houdini modeling,houdini tutorial,software tutorials
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Hey! Guys this is Eric filming at you back with another Houdini tutorial. Last time, we went over a really simple model and this time, we’re going to model a little bit more advanced. It’s not going to be really an advanced model. It’s more of an just an intermediate model. We’re not going to go over any details. We’re just going to do the basic model and then maybe in the future videos, we’ll get more advanced. This video assumes prior knowledge because I just ain’t got the time on YouTube to go through and explain things really in depth because it will just take too long. And this is what we’re going to end up with here. This model of this jet.
So let’s start new. Okay, now we have a brand new plane here. We’re going to start fresh. I want to turn off my grid because I don’t like working with my grid on unless I have to for some reason. So I want to go over here to my object, I want to tab, go to my shelf and put down a geometry node. I'm going to go inside geometry node. And inside my geometry node is a file note, I wouldn’t delete that. You know when a tab bring open my shelf and bring in a box. Now I have a box at geometry level and this is where we want to do over modeling.
If we’re going to do any transforms and animation and stuff like that we want to go back up to object level. And I'm going to name this jet. And we’ll do all of our animations and transforms and stuff like that from the scene level. But for modeling and stuff, strictly modeling prospective not setting of our scene or nothing. We want to go to our geometry level and do our modeling over here. Now as you can see, we have a basic box slide down. Okay so, what I want to do is I want to turn it to polygon mesh and have the Axis division subdivisions for 2, 2 like that.
I'm going to go up here and select smooth wash shading. Now as you can see, I have these sub divided box here and we’re going to work with it from here. So, I'm going to grab my handles, I'm going to scale it down like this and stretch it out like this. Now I have this little box. I'm going to take my select tool and make sure I have my primitives selected. I want to select my primitive here I’ll PolyExtrude it from my polygon shelf and let’s extrude this out and scale it in a little bit and squeeze it in here like this. I'm going to hit the cue key and do another polygon extrude. Extrude this out a little bit like this.
And scale it down and tilt it down a little bit like that okay. Now I'm going to select let’s see, I'm going to select our top polygon here and hit the cue key and probably extrude it. This will be our cockpit. And we want to scale it in like so. Now, we have a little cockpit here. Things are coming through, let’s extrude a little more like so. Okay, now we got our basic shape laid out here. Let’s go to our top view by hitting space 2 and let’s see what we got here. We can see form our top view. Now what we’re going to do is we going to want to PolySplit this. So, I'm going to go over here and select edges.
And now I can select my edges like that. So, I'm going to go up to PolySplit from the polygon menu. I'm going to right click and have it snapped to my midpoint and we’ll from down here and click right here with the snaps. Now you can see this little dotted line and barely you can see this little dotted line I have here. Make sure up here on your path top you have quad strip and close path selected. Okay, and now I'm going to hit return and boom. That splits it right down the middle. Just go back space one back to this view here. And now we have our PolySplit tool right down the middle there. So what do we want to do now? Let’s go ahead and delete—let’s go ahead and get rid of half of our model. So let’s go back to our select tool and select our primitives and let’s select some of it here. I'm trying to hold my shift key and select the rest of the primitives.
I'm just valley around here make sure all of these are highlighted and they are. And I'm going to hit the delete key. Boom! Okay, now I have half of the model here. Now I'm going to want to PolySplit this again. So I'm going to say PolySplit from the polygon shelf, cloud strip, close path, don’t want to uncheck snap the midpoint and I'm going to do it about right here and hit return. And now split right through there like that.