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Welcome to tinkernut.com’s videocast. In this video, I will show you how you can make your very own customized arcade game.
Now this project is free to do, but it does require program to download called Game Maker 7.0.
The first thing you’ll need to do is to create a bunch of sprites for your game using an image editor like gimp or something. You want to create all the sprites that you see here.
Then create a new game and then right click on the sprite and select “create sprite” to create all the sprites. Then type in a name, click “load image”, and then select the image that you created and then be sure to check smooth edges, then click okay. Repeat this process for all the sprites that you need.
Okay, the next thing you’ll need to do is to create D6 sounds for your game. You can get these sounds from anywhere. A lot come with the game itself, and then just right click under sound select to create sounds. Type in the name of the sound, click “load sound” and select the sound that you created for.
Now make sure that for the background sound that you select that you check background music, and then just click ok.
Alright, next we’re going to create a background image, and it’s pretty straightforward. You can use any image, just click load background and we’ll move on.
The next part for scripting, you can find a copy of the script at the link there, and then just create a script for random movement for the villain. And you can just follow along here or just copy and paste the script from the download link that are provided for you.
This next part I’m going to go through is really fast, so feel free to pause the video anytime you want a better explanation, or even just play it in slow motion.
Wall Object Solid = True
Villan Scared Object
Add Event > Alarm > Alarm0 Main1 > Change Instance change into =villan perform events = not
Villan Bad Object
Add Event > Create Main1 > Change Sprite Sprite = villan_bad Subimage = random(4) Speed = 0 Move > Any Direction Arrows = up, down, left, right Speed = 4 Add Event > Step Controls > Align to Grid Snap hor = 32 Snap vert = 32 Controls > Execute Script Script = change_direction Add Event > Collide > Wall Move > Reverse Horizontal Move > Reverse Vertical Controls > Execute Script Script = change_direction Add Event > Other > Outside Room Move > Wrap Direction Direction = in both directions
Add Event > Create Move > Jump to Position X = -1000 Timing > Set alarm Number of steps = 500 In alarm no = Alarm 0 Add Event > Alarm0 Move > Jump to Start Timing > Set Alarm Number of steps = 200 In alarm no = Alarm 1 Add Event > Alarm1 Move > Jump to Pisition X = -1000 Timing > Set Alarm Number of steps = 500 In alarm no = Alarm 0 Add Event > Collision > Hero Main 1 > Sound Sound = bonus_sound Loop = false Score > Set Score New score = 200 Relative = true Move > Jump to Position X = -1000 Timing > Set Alarm Number of steps = 500 In alarm no = Alarm 0
Add Event > Create Main 1 > Change Sprite Sprite = hero_left Subimage = 0 Speed – 0 Add Event > Step Control > If number of… Object = point Number = 0 Operator = equal to Control > Play Sound Sound = win_sound Loop = false Main2 > Sleep Milliseconds = 2000 Redraw = true Main2 > If next room exists Main2 > Go to the next room Control > Else Score > Show high score Main2 > Restart Game Add Event > collision > Villan Main1 > Sound Sound = dead_sound Loop = false Main2 > Sleep Milliseconds = 1500 Redraw = true Move > Jump to start Applies to = villan Move > Jump to start Applies to = scared Move > Start moving Directions = none Speed = 0 Move > Jump to start Applies to = self Score > Set Lives New lives = -1 Relative = yes Add Event > Collision > Villan_Scared Main1 > Sound Sound = catch_sound Loop = false Move > Jump to start Applies to = other Main1 > Change instance Applies to = other Change into = villan Perform events = not Main1 > Set Score New score = 100 Relative = yes Add Event > Collision > Wall Move > Start Moving Directions = none Speed = 0 Controls > VAR Variable = image_speed Value = 0 Add Event