Adobe After Effects tutorials, this tutorial will focus on how to make it snow part 2/2.
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Transcript
Hey you guys it’s Gerry here for part two of our After Effects tutorial. We’re going to pop After Effects when we right back open. I’m going to jump right back in the part two.
Now the first method requires a pay plug-in called Track Code Particular. Now it is fairly cheap. It will not break your wallet, but there is a trial version available. If you are lucky enough to have this, you should know that it is a very powerful part system with a lot of nice built-in presets. And we’re going to take advance of one of those presets now.
Now so create a new solid as I’m doing right now call it particles, and make sure the color is black. Then, go to effect, track code and choose particular. I’m just going to hide the settings right here and the preview. In the animation presets drop down, choose snowy night number one. Now I bet you’re thinking yourself, “Well, are you doing a tutorial on how to use a preset?” Somewhat, I am going to show a method that does not require a particular which is a bundled plug-in with After Effects, but this one has many modified settings in order to achieve a better effect.
So once again I’m going to hide the previews, and now we’re going to edit the emitter instead of particles slash per second, oh, star field static. I don’t want star field static, sorry about that. You want snowy night. I hide this once again and this time I'm using it. Isn’t it? So bring up the emitter instead of particles per second at 600, bring it down to about 400. The emitter size is a bit too big so bring that down to let’s say 300. And then choose 100 and then 400 seems to work best with this. Then hide the emitter, change the particle shape. Now by default it will be a sphere. Now I scroll ahead just to show you. You get this faded spheres. I don’t want this. I want to use this snow flake PSD I created, so I want to close this up and then click my particles. And I want to change the particle type from sphere and custom fill and now you see this will pop up or by default it might be heading like that’s but that’s okay. Choose layer and then choose the snare like PSD for value you added to timeline.
Now when you pan ahead you will see that the particles instead of being shaded spares will be this small type we created in Photoshop, pretty cool hey? Well it’s about to get better change your opacity down to 90% for better blending, and then change the size overlap life to the second option. The big—small at that this means they fade out as you get closer down to the bottom being they die out. This is exactly what we want to achieve. So hide this off once more and now you only have to edit more things within particular and that’s the PHYSICS. Change the Physics of air to about let’s see anywhere from 20 to 40 I like to use 30 and you can adjust the — it just hit it on some reason turn the white to dot. You can change the wind direction C if you want, but I find this spacious is simply little low, and that’s all we’re done with particular. But one for example if you don’t have particular if you just you know would rather use the default plugging. Well, I’ve got a solution for that as well and grab this new system and of course we need to make a new solid, so I’m going to bring up the short cut on my keyboard. I want to call this second one as particle snow. This was different from the last, and I will go to effect, simulation. Now one would think I chose CC particle world because this is logical choice and you can achieve the same effect, but I find that foam actually achieves a better effect so click foam and you see that small red scale will appear in the middle of your cam now what this is, is warm bubble. If you go up you see that many bubbles appear. This is the emitter now actual bubble, so what this does now is it’s creating these little bubbles. They are unrendered, so I’m going to turn off the draft view to a render view and you can see some colored bubbles and they are ugly and I mean ugly. So we need to fix these to make them look like snow flakes, and make them act like this snow flake too, but maybe not as accurate.
So what we’re going to do we’re going to turn off the original particles layer, we’re then go to go to the producer. I’m going to change the producer point to roughly 300, and then we’re going to change the second part to about let’s say 50. Next the producer size we need to increase it to the maximum which is 0.450. This is as far as they can go. The producer wide size you can vary between 250 and say for example 300. I’m going to use 0.275 it works the best for me, but if you want to experiment please be my guest. This is all about experimentation.
Now that we’re finish with the producer let’s hide it go to the bubbles change the bubble size from anywhere let say 0100 to 0200. I want to use 0 let’s say 090. The size variants and the life span can be left alone same as with the bubble growth, but change the strength anywhere from 10,000 to about 15,000. I’m going to use about 12,000 myself okay now we’re finished with bubbles part. Go to your Physics, the Physics well this is a lot that you can edit and play around with. So first change the wind speed. The wind speed is pretty big, but you can adjust it either say for example 0.400 or 0.600. I’m going to use 0.450 it’s in between somewhat anyway. Change to wind direction for about 90 to let’s say 135 turbulence. You can leave turbulence alone, but I personally like to bring it down to 0.200 just because that’s a bit different effect. The wobble amount is much too high bring it down to at least at two yes at two but not zero that 02 okay there we go. Propulsion, well if you want you can play with the propulsion, but I’m just going to leave alone. And the population viscosity I will leave alone as well. But the default viscosity I want to bring that down to about let’s say 0.050. The stickiness turn it off. Stickiness is not need of snow place. You can turn on a little bit if you wish, but I really wouldn’t.
Now we’re finish with the Physics move on to the rendering this is where we make it looks like snow flakes, so I have this drop down blend mood transparent, bubble texture change this to you should define. And then when it ask for the bubble layer look for snow flakes just as you did it with the particles from particular. And now we have exactly what we want to set up, so I’m just going to hide rendering. I want a pan ahead a little bit let me say we have our snow flakes coming, but we don’t have a lot of them. To go to your producer and play around with the settings production rate you can increase let say increase it up to about 4600 or 46000 or anywhere down to 4200 that will be a pretty good bit for your snow flakes. And then just come back to the beginning hit 01 in your keyboard to RAM preview it will start to load preview, and then if you hit zero again it will begin to play it. And there you have your snow flakes. This is the second method a method that is built into after effects for making snow flakes.
Now we’re going to adjust the layers down here in the timeline. We want to blend this snow flakes bit better, so take the noise layer and drag it above everything else. Since I want to use the previous particle system I’d like to turn off particle snow, and turn on by default particles. Now we’re going to add our final two composing layers for color. Let’s go to layer and choose new solid, and will present it with the color. Choose a light pink color. I’m using D28585 click okay. I’m going to call this one color. Change the blending mood to soft layer and then hit the inter key board to change the opacity, and bring it down to about 45%. Next create a new adjustment layer in the same place you would a solid then go to effect, and will color correction cue end saturation. Increase the master hue to 350. The master saturation to about 55, and then the master lightness to about 20. Now you get the nice pink if you don’t like the master lightness you can dim it down, and then bring it down to about of 10, so you get this nice sunset look. And now finally we add in the music and the canon logo. This is the part of the tutorial where you should express your own creativity in adding in your sound and logos. Now to save this, so you can view it on YouTube or wherever you want just go to window choose render cue take the Winter’s Day composition or whatever you called the composition down to the render cue, and then play around with the settings. If you want I will post my setting in the screen just in the description.
Thanks for watching guys and have a great evening.
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