EminentTechStudios teaches you how to a make a simple animation and how to render an animation using 3ds Max software.
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Transcript
Hey everyone, Austin here from Eminent Tech Tutorials with a quick 3ds max tutorial on animation. So, first of all let’s just restart this little file I have here. We’ll just going to open this file again. Alright, so, first we have a little model. This isn’t going to move around in this tutorial. What we’re going to do in this is give it a camera which will rotate around it because that’s simple, its easy to learn. We’re going to use a target camera, not a free camera. Alright, we’re going to go ahead and use a target camera, a little easier to use, better for rotating around the object. So click, my bad. so click and then choose where you want it to look. But see, in here, it looks like it’s looking around at it. In this use, you can see that’s right under it. So it’s not really working right. So we’re just going to move it. And with this camera, you also have to move this little box right here because that’s what the camera is looking directly at and make sure it fits on both views. Let’s go ahead and bring ahead and move this over here. Okay, we’re going to change this for you by right clicking up here where it says perspective or whatever else you have it’s in. choose camera, camera one. Alright, so we’re going to now control it in these views because it’s easier. So just move it back here and we’re going to select Autokey. And first, we’re just going to press this so it’s now our first position. And we’re just going to drag the time line out to 10. You can do anything else, any other number if you want. If you want a bigger, longer animation go for a smaller number. I'm just going to use 10 for this tutorial and we’re just going to drag this out here and it’s going to record the place that we just put it automatically because we have Autokey set. Now if you didn’t want it the Autokey on and you want a set key, then you move it out anywhere else. And when you moved it nothing would happen until you click this little key button right here. But I'm going to use Autokey. I don’t know about you. Alright, so let’s go to 20 and move it out here, give it a little view, 30. Behind it 40, we’re going to move it behind the camera from front view and then we’re going to skip to about 70 because we want it to slowly pass by and look at the model. Alright, then we’re going to go to 80 because if you skip a bunch of numbers, this is going to go fast, this is going to go slowly or slower in this part. Alright, so let’s move this here and 90. Actually I moved this one right in front and this one at a 100 will be at the angle that it started or around the angle that started. Alright so, to make it so it doesn’t start as a single frame where you press render and all you see is that, actually I'm looking around it. Okay now, if you press render all you see is this. It doesn’t animate or anything. We’re going to change the time output in the common perimeters to either active range segment which will go automatically from frame zero to frame 100 which I'm going to use or range which you can choose what numbers it goes from like one to 20, 20 to 30, I don’t know or frames. And frames will let you go, just select any random thing like you can do like 10 to 20. Then you can skip to go from 40 to 60, I don’t know. So we’ll just do active time segment for this. Choose the output size. I use HDTV video and I use 1280 x 720. You can choose if you want the hidden stuff, hidden geometry shown. I don’t because what I have hidden is the reference image I used to make this model. And we’re going to choose where to save it. So we’re going to go to files, and I’ll name this sniper example. Change all formats to AVI or whatever format you choose and save. Choose a quality, okay and that looks about right. So we’re just going to go to need to press render or shift+Q and this screen will come up. You’ll see over here, it’s loading every image six of 100 right now. It tells you how much time has passed, how much each frame is taking, the settings. Yeah, but we’re going to probably skip over this part or fast forward. Alright, yeah it’s about done now, about done now. So we can just close this and close this. And we’re going to look for that file. So we can go to wherever you saved it, the default would be 3ds max and render output, and then you have your file. So sniper example and we open that. Alright, so see it’s speeds by on the right side. It’s actually freezing up a little bit. Iot speeds by in the right side and slows down on this side. Or I should say the left side speeds up, the right side slows down. Alright, and what we could have done is could have put more detail into it like made the camera go in more look at each little spot. We could have made it go up, down, wherever we wanted if we made it move this little time lines around like we couldn’t move them on right now to a confined area and add-on after that. But for this tutorial, this just worked out fine. So, yeah this is my model, yeah of course but yeah. So this has been Austin from Eminent Tech Studios and Eminent Tech Tutorials and hope this taught you something, thanks.
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