How to make a Scene in 3ds Max, similar to a scene found in the online MMORPG, Runescape Part 2/2.
Tags:Runescape Scene in 3ds Max Part 2/2,3ds max,3ds max scenes,3ds max tips,3ds max tutorials,eminenttechstudios,how to make a runescape scene,tech tips,tech tutorials
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And let’s do the top for you now. We’re going to make another plane over it. X it in out under so we’re just going to drag that up. And modify list, we’re going to change the length segments to two and the width to one. Yeah, that works. So length segment is two, the width segment is one. We’re going to right click, covert two to editable poly, vertex. And in this view we’re going to make it into a hexagon I believe. Yeah, so we’re going to F3 to make it solid, F4 to give this a little line that has in the middle and we’re going to shape it. So I’m going to place this right here. I want to make it look pretty good and then drag it out. Make sure it’s pretty even sides. So now, this one is here. I could make use exactly the same but there’s really no reason to. It looks good if it’s just close. Alright, so now, select these three, move them in. So maybe just move this out and this out. And boom! We got out little hexagon on one of these. Alright and F3 to see, alright that’s a good spot. And now we’re going to do is going to this polygon list and go down to cut. And we’re going to cut from this point to wherever we think the exact middle is on that line and click here, right click and click here, click and click and right click. So now all points to this little middle spot where we can make a little the roomscape-style effect where we just move—just drag this up however far it needs to be and we select this vert edges right here. Oops! Alright and we’re going to drag down and we’ll just also scale out just a bit. So right now we sort of have a tree, I think we should just make the top a little bit wider or the whole thing a bit wider, maybe. Oh yeah that looks kind of good. Let’s see. Alright I’ll just press—right here. Alright so let’s give this model, let’s make it green first then I’ll shade the texture. Alright, so you press M. we’re going to use this pre-loader little texture I have. I’ll put this inside the video description. I download to it. And we’re going to click on this one, assign material to selection and right now it looks blurry. If you shift+Q, it is blurry. I’ll shoe you how to fix that but first we’re going to click on the trunk and assign this material which has just a brownish color. If you want the exact RTP coordinates, it is 82560 and the glossiness was moved down to exactly zero. So we’re going to just assign that to mono. Now for the top again, we’re going to give it modifier. First let’s select everything with polygon. Now we’re going to look to the modifier list and go down to unwrap UVW and press this plus (+), click face, select all the faces. You note the faces I selected because I will turn me a little where the red lines are. And we’re going to drag down here. So, we’re going to drag down here and press cylindrical, now we’re going to press reset, center and fit. Alright and then click off cylindrical. Now, if you shift+Q, you’ll see it’s more distorted up here but looks better down here. So what we’re going to do to fix that is going to drag up here and press edit under perimeters. And for this one, it’s actually really easy to fix. We’re going to set vertex over here and you’re going to set these top two vertices which is right up here on the model. And you’re going to right click and look for-where is it? It should say break. Yeah, you're going to click break and just drag the vertices away and make them straight up and down triangles like I am doing right here. Alright and do it for this side too, maybe move this down a bit. Make sure they’re inside that blue line. I like to do that. Alright, now if you look at the model, it already looks better. It’s not distorted up here. The image looks good down here. And if you want to make it less blocky to you, just do the mesh smoothing in. So modifier list down to mesh smooth, change the iterations to zero and you should have a less blocky feel to it. Yeah, alright, so this is it for part one of this tutorial and part two, I’m going to shoe you how to go into like the alpha mapping everything so it’s becomes transparent down here at the bottom like in the real roomscape trees. And again, and maybe even make transparent parts right here where the tree opens up. We’ll just make that transparent so you can see through like they do in the roomscape thing. Aright, so this has been Austin from Eminent Tech Studios and Eminent Tech Tutorial. Hope this helped.
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