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How to make a Scene in 3ds Max, similar to a scene found in the online MMORPG, Runescape Part 1/2.
Tags:Runescape Scene in 3ds Max Part 1/2,3ds max,3ds max scenes,3ds max tips,3ds max tutorials,eminenttechstudios,how to make a runescape scene,tech tips,tech tutorials
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Hey everyone, Austin here form Eminent Tech Tutorials and Eminent Tech 3ds max with a quick little tutorial on how to make a roomscape-style tree. This is just part one. In part two we’re going to learn how to make it just like transparent at the bottom of the tree like it does in the actual roomscape thing. And we may make a little scenery on the ground for the tree to do with. Right now, it looks like this. Alright but let’s just get started. Now, alright, so first what we’re going to do is we’re going to make a plane and just make it about that size. Move the length segments maybe up to here, 1, 1. I can’t see it. Alright that looks about good. So, we’re going to right click on the model convert tow editable poly. And we’re going to go to vertex. So up here we’re just gong to move this around, make a base the trunk of the tree. How do I want to make this? Not bad. Alright, so we’ll just going to move this in, maybe take this down and these two will go down. It’s a pretty weird looking. Maybe even move this back out and these two out. Alright this could work for us possibly. Alright so, we’re going to select edge and control click to get on these outside ones. And we have to drag down because that’s just how it works right now and just rotate it until it says 180 degrees. Oops! We got to do it on the left side until it says 180. Move down a bit. Alright, so edge and first we’re going to scale this inward, move down and we’re going to make a little piece of the trunk come off somewhere, not off but just hang off a bit. Select right here, click that polygon, extrude, drag out and pull down. So edge, move in, move in, now you got a little piece of trunk came off which will look good later. Alright, now we’ll go back into edge and reselect this top pieces and just drag up and scale up a bit more. Scale, alright so now we have this. Let’s go ahead and—I'm just going to move this in a bit, it doesn’t look too good right now. Alright, that will look better later. Maybe even move this edge right there. Alright so now, select these top ones. Actually what I might as well just show you now, we’re going to do polygon and drag down to create,. We’re going to select each of the top vertices and double click at the end and with the this top polygon selected, we’re going to go back up on the list to extrude and bring it up some more, move, drag and then scale. Alright, that is probably a good height. Let’s check it out when it just smooth out. So we’re going to go to the modifier list while we’re still ion the object and look for mesh smooth. It will be in ABC order, so. Now that looks disgusting, right? So we’re going to change the iterations to zero and it looks much better, it’s more like a roomscape-style tree. So if I turn it off like this, you’ll see it’s different. This is more smooth. Let’s see. When it’s rendered out and it looks like that. When it’s not, when the mesh smooth is not turned on, it looks like that. And just change the color to brown for now, we might not need that. So now we have the base of our tree.