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Apple Shake 4.1 tutorial, this video will focus on how to get your animation to dance to music.
Tags:Get Animation to Dance to Music - Shake 4 ,apple shake,apple shake effectstutorial,apple software,apple tutorials,appleshakerguru,create dancing animation,musical animation,software tutorials
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Hey guys! This is Eric from www.finalcutstudioschool.com. And I'm here to show you how to time your music with your animation in Shake. If you want something to say scale with the music, bounce with the music, change color with the music. I'm here to show you.
Now, I’ve just got me saying a short sentence bounce up and down, so it’s easy to clarify. And when I play it, you can watch my little circle here bounce up and down with my voice. And this is the basic few that we’re going for so let me play this.
Bounce up and down, bounce up and down, little backwards. As you can see, whenever I play it, it bounces right along with my music.
Bounce up and down, bounce up and down.
So, I want to show you how to recreate this, to have your animation or compositor whatever element of your composite it maybe two bounce, and be timed right along with the music.
So, I'm going to cut out here, and start with the fresh light, and I’ll be right back.
Okay, so let’s get started on this shall we. So I'm going to add me a radio grad. This does something that you can see as an example here. Then your audio in shake has to be AIFF. Okay guys? So you do it quick come convert your audio to AIFF or iTunes or whatever.
Okay, now I have a little retrograde and I want to add a scale command, like that. So we’ll have something for the audio parameters to effect, which is scale. You know, you can put anything you want in there and I can go in there and also add a Mult node but we’re going to work on the scale right now?
So the first thing I'm going to do is go to our Globals stab, or I'm sorry, our audio panel. It’s right above the Globals tab.
Now, in our audio panel, there’ll be a bunch of controls and up here is where your audios listed right now it’s blank. What you need to do is open audio file. Go to your audio file I have it right here test.aif, it would bring it in. and I can preview my audio.
Bounce up and down, bounce up and down.
Okay, so now, what I need to do is you need to go down here and hit this updated now button, if it’s not updated and this will update your time range. I'm just using times 1 through—frames 1-100. So hit your update now button. Update your time range, then you come down here and hit create variable under Globals.
This little progress bar will appear and it will create these variables. Now, if I go to my curve editor, raise this up. And you can see my audio wave forms by hitting this audio wave form button here. But I need to see these curves under or on my bubble of graph here, so go to your parameters with your globals at the very bottom, after you hit to create variable under controls button. This little button here after you’ve updated your cam range and you hit this create variable undergoes globals button and little progress bar will come up. And it will create a little local parameters value box right here under globals.
See that under globals at the very bottom, it has created this local parameter. And under the local parameter, it is audio 1 and 2. And if I click this, it’s going to show you my curves. It created those curves when I hit that button. Now, these are other curves that it created. So now, all I have to do to get my scale to bounce with my music is go back to my node view, bring up my scale parameters and say it under the X scale I wanted to match my audio. All I got to do is click the xScale box, and type audio.
Bounce up and down, bounce up and down.
And there we go; it’s bouncing up and down there, alright. The voice is not hard at all. Actually, it’s very simple and for some reason, you can hear you’re audio. Come down here and hit this little audio button. It’s just not visible and your going to be able to hear it that’s all.
So that’s all there is to it guys! Bring in your audio, go to your audio panel, update the time range, by hitting update down button after you’ve loaded your audio in, create variables under globals, and it will create this local parameters variable under globals, go down to your local parameters that it just created, open it up, and in your audio. After you turned on your curves, and look at as if every things okay. And now, size isn’t the only thing that you can adjust.
Let me go to my mult node, and under my mult tab under the colors here. Let me enter audio in the red. Let me enter audio in the green. As you can see it now, it’s going to change the colors.
Bounce up and down, bounce up and down. Bounce up and down, bounce up and down.
It don’t matter what parameter it is. If you type audio inside that parameter, that parameter will be controlled by the audio. Like I said, I don’t care if it’s a scale I transform, I move to D. It could be anything in that—will work like that and it will be bounced with your audio so, that’s basically how you do it guys!
If you have any questions, please, please get a hold of me. I would be more than happy to answer anything I can. Remember one quick go over, bring in your audio, update your time frame and your time range, create variable under globals and after you do this, go to globals stab, scroll to the bottom, you will see your local parameters, they will have these two new audio or 1 if it’s just going in the channel new audio selections, you can go to your curves, check your little watches to see your curves, like that. And then all you got to do is build the parameter you want controlled by your audio and type audio in the box. It’s that simple guys.
I hope you’ve learned something. We’ll see you next time.