In this lesson we'll demonstrate some of the power and capabilities available for use when editing and capturing sound with
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Adobe Soundbooth.
Tags:adobe,audio,editing,pro,soundbooth,total training
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Transcript
[Music Playing]
Welcome to Soundbooth. Before we begin, I just want to point out to you that your project files are located here on the desktop, unless during the installation process, you point them somewhere else. I am going to move over here to my dock and open up Soundbooth. If you are on a Windows Machine, you can navigate there through the start menu. I am confident that you will really love this piece of software for its surprising power and ease of use. While most of the series is going to be hands on, I invite you to sit back for a moment with me and watch as I show you just a little bit of what Soundbooth can do for you.
Let us jump right in to make some cool sounds. Down here at the bottom of Soundbooths Windows are the shuttle controls. They work very much as they would on any CD or DVD player. You have got Play, Stop, and these Skip Buttons which will skip either to the next or previous marker or if you have not set any markers yet, they will skip directly to the end or the beginning of your clip. This button here is a loop button, which makes it easy for you to set up regions of audio to play over and over again.
Now though, let us click on the record button. I get a dialogue box which shows me some recording options. For now, audios make sure that my device field is set correctly. In this case, I just have a microphone plugged directly into my audio input on the computer. So built-in line input is fine for me. All the other settings look to be okay, as we were recording mono audios as suppose to stereo at 44100 hertz. I want to keep monitor input during recording off to avoid any feedback issues that might happen with my microphone. I will set the filename to something appropriate such as Ballpark. This plus incrementing number business down here is an automatic identifier that gets tagged to your filenames so you and the system can distinguish among the files when you do multiple takes. I will click the browse button here. I will just make sure that I am set to the proper save bin. Within your Soundbooth project files, you will see a folder called Saved Files, which we are going to put all of our working files in during the course of the series. When I have that selected, I will just click choose.
I can check my levels, check, check. That is not really a high level to have for recording, but it is healthy enough for our demonstration for now. I am going to hit the record button and my cue that it is time to start talking is when this record duration starts to move. Now betting for the Brooklyn Dodgers number 63 Stumpy Weller! I will hit Stop when I am done. If you want to play with this file yourself, you can find it in your project files folder, in the Media Resources Folder called Ballpark Dry. Notice that when the recording is finished, Soundbooth automatically places the clip into the editor for you. Go ahead and click Close.
[Demo]
Here is our recorded clip. The very first thing that I realized is that the volume is pretty low. I am going to increase that volume by clicking the louder button ones. You can see the wave form get larger and the spectral display get much brighter. Let us take and listen to our recording. I will just click the Play button.
[Demo]
You can hear that there is a lot of background hiss and noise going on, but we probably do not want in there. Let us clean it up quickly. Over here in the Tasks Panel, I will click Clean up Audio. I am going to select a little portion here that only has the noise in the background, and I will capture noise print. I will de-select here to tell Soundbooth that I want to operate on the entire clip and I will click the Noise Button to get into the noise reduction dialogue. We have got our basic settings here. I am just going to click the preview button so I can hear what is going on as I tweak the sliders.
[Demo]
I have my settings about how I want them so I will apply with Okay. You can see all that nasty noise from the background go away. Let us hear what it sounds like now. Shuttle back to the beginning of the clip and hit Play again.
[Demo]
Let us trim up the ends a little bit with our trim handles, just drag them on in it, it cuts the end of the file right off. Let us put some effects on it too. It does not really feel like we are on a Ballpark until we put the effects on. The first to effect we will apply is a little EQ to boom the bottom end up a little bit and make the top end a little bit more recognizable. I will move down here to the gray area, right click and in this case, I am going to choose an advanced graphic EQ. Come up here to check the settings.
In this case I do not need all these bands of EQ because my shaping is going to be a little bit more general than that. So I will come up here and select ten mans, and then grab some of the lower frequency and boost them a little bit. Let us add a little 63 and a 125 hertz. In the midst will pull the 1 and 2 K down a little bit, and bring a little 8 and 16 kilohertz up. This will help the top end on the clip shine a little bit more. I can go ahead and close this window having made the settings.
Let us also apply some delay. This will help us create that nice big Ballpark field. Thankfully the effects in Soundbooth remember the last settings you made with them. If you have been playing with Soundbooth prior to going through this lesson, your remembered settings might be different from ours. Let us choose the subtle public address preset. I will click the settings window here. You see you have a very simple dialogue here because this is not the advanced version of the analogue delay. All it really allows you is an amount zero to a hundred. Let us set that amount a up little bit. And I will click the play button so we can preview what are changes are going to sound like.
[Demo]
You can hear that we are already getting a lot closer to that Ballpark feel. But it is still needs a little bit more space. Let us put a little reverb on it. Again right click here, and I will choose the convolution reverb. It is already set to darkness moderate. This is actually one of my favorite reverb effects so I am going to keep it the same. Let us open up the settings panel in this one as well and you can see a similar simple settings dialogue. We will preview our sound.
[Demo]
That sounds a little bit too extreme for the reverb so I am going to pull the amount down there a little bit and listen again.
[Demo]
Check that out! That sounds like our effect. When I like the settings then I am ready to apply it finally to the file, I will click the Apply to File Button. It is only after clicking this button that you see the results displayed in the spectral analyzer, and in the way form of view. One last time we can listen to our final clip.
[Demo]
And this is only scratching the surface as to what Soundbooth can do for you and your audio. So I am just finally going to come up here and pull down my editor pulled menu and close it everything what we have open so far. Let us save changes to Ballpark 01 and there you go, everything is closed out.
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