So, let's open up my project pane here, the first thing I'm going to do is go to my media tab and drag in a texture. I’m going to use this texture here; there are textures that I'm using here. These textures were found at cgtextures.com, it's a wonderful website, check it out if you some textures. Let's go back to our layers tab in our group, let's go library, generators and let's import our clouds and apply.
Now we have these clouds, let bring up our HUD and do some adjustments. Let's make our horizontal and vertical scale a little bigger, turn our speed up and let's make our 1st layer strength. I want to make this a little softer than normal. When we play it, we have these clouds. What we’re going to do is add filter to my clouds; go to add filter, glass distortion and now we the glass distortion filter on our clouds but nothing is happening. Go to inspector and in the map image, glass distortion wheel, go to the media tab and drag in your texture. There, as you can see this is what we got. We can take our scale up or down, let's bring it up and when we play this, we can see what we got. It looks like an ice-like effect.
Let's go back to our layers, let's add another group. Let's add a lot, switch to 3D I guessed we a lot, I’ll lessen the intensity a little bit and bring our fall-off down and that looks pretty good. Let’s take our intensity down and a little bright then we’ll park it up over here. It’s still a little bright, let's bring the intensity down more. That looks pretty good.
Now, what we’re going to do is add a basic blur. Let's go ahead and lighten our group. Inside the same group, I'm going to go to my library contents and type in basic blur. There’s our basic blur, I'm going to take it and drag it right on top where I want it, there’s our basic blur. If I turn the light off, you can't actually see it because it's just a round white blur. You can't see much of it. That’s what it looks like right there. Select our basic blur; go to inspector and under lighting drop down and turn the shading off. That turns our blur, now you can see our blur. I want to shrink it down, put it back in the middle.
Now that we have our basic blur, let's go our light and change it to blue. As yu can see, we have this effect here and I’m going to my basic blur park it where I want. Let’s go to our group, put off the screen and my light follows my basic blur because they’re both in the same group and I'm moving the group. Let's put it up off the screen here, go to our basic blur and let's add our motion paths. Go to add behavior, basic motion, motion path and it’ll give us a motion path and drag down here, double click on my line to get some points in there and give it a path to follow.
Now that we got our motion path, I'm going to go our properties and under position as you can see when I scroll through, this basic blur follow the motion path. I'm going to go to our position, right click and add a wriggle. This wriggles light up a whole lot as you can see. You can adjust the amount to how much you want it. You can adjust your frequency to how static you want it and your noisiness and all that good stuff.
Now that we have our motion paths set-up, what we’re going to do is we’re going to add a match move to our light. Match moves can be used for more than just tracking. I want my light to match the movement of our basic blur. I'm going to slip my light, add behavior, motion tracking, match move then to my match move wheel; I'm going to drag my basic blur into it. When I play this, our light falls right along with our wriggle and ends up down in the bottom where I wanted it to.
Let's close this up and let's duplicate this group. To select it, hit command D and jut drag it over here and if we play it we got two of them. let's pause this, go into our copied group, basic blur, motion path and let's change it up a little like this here, we’ll have it in right about there. When I play this, we have then on separate paths. You can have this as many as you want.
Now let's add some text, let's add another group. And to this group, let's go down here t the end of the scene. Go to the beginning and to this group let's add text and I'm just going to type in EMEEK77. We’ll go to the end, there’s our text. Let's make it a little bigger, bold and now what we’re going to do to this is add a glass distortion to it. Let’s grab our text, go to add filter, distortion, glass distortion and now let's go to our media and drop the same texture in there and as you can see we have this, go back to our layers, go to our text and let's add a drop shadow.
Let's get our glass distortion effect and animate it a little bit. I'm going to hit my record button, park it to beginning and I'm going to take my play head to the end and move this glass distortion just to tab just to make it moving. This is going to come down and it's going to highlight our text, here’s our EMEEK77.
Now, if we wanted to we can duplicate our text. Go back to the beginning and we have two texts you can fool around with your blind modes and stuff if you wanted to. There’s all kind of different blind modes from add, color dodge, pen light and let's keep it on over lay.
All we need to do is add a camera and go to beginning and add a camera behavior that looks like sweep and about the end I like it 17, it's at 30. That plays through here, come down and we’ll see our text. Let's select our basic blur, motion path and shorten it a bit. Let’s have it go out and hit the O key. Let's select the basic on the there text, cut away the texts with the light down at the bottom there and you can look at the name as it goes.
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