Apple Shake 4.1 tutorial, this video will focus on how to create a complete metamorphosis -creating a Volcano part 2/2.
Tags:Complete Metamorphosis Part 2/2 - Shake 4.1,apple shake,apple shake effectstutorial,apple software,apple tutorials,appleshakerguru,complete metamorphosis,create a volcano,software tutorials
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Play that looks good. Now I want to put an over node on this layer over, and I just have want the image and bring in just a regular color node, and in right here I pick this brownish color. And I want to put it over my clouds like this. So now I have this moved to D, I can take it I can scale on that way far like that, okay.
Now we need to get these two together with our volcano, so let me bring this over down here and off my multi-layer. I’m going to branch another over like so bring this clouds down into this over. And now as you can see we have our clouds in our scene. And we’re not done yet we still need to add our smoke, so let me find my smoke here since right here like that. Now I’m going to add—move to D node, to this dark clouds, so let’s go to layer I mean transform move to D in case we need to possession them. Now I’m going to branch an edge detect go to filter right click edge detect and branch. Now we have this funky looking cloud here. It don’t look like much, but we’re going to correct that first I’m going to add a blur to it. I’m going to blur it for about 40 pixels like that. Now I’m going to add a compressed node under my color tab, and make it turn to yellowish my hot color okay. Now after my compressed node what can we do I’m going to add a contrast luma. I’m going to add contrast luma, and I’m going to set my values maybe to 1.5 like that right there, and I went over node of this layer over okay. Now I’m going to branch a brightness of this move to D node, and I want to bring the brightness down make it little darker like so like that. And off my brightness I’m going to blur it, and I’m going to blur it by about 30 pixels like that. And I’m going to pop it into this over node that I just branched off my contrast luma. And now we have this kind of a dark looking cloud with a blur on the front of it, and it looks like the—come from the left.
So now that we’ve got this done we can pop it in over everything else. So let me see where we can pop this in that. I say we can put it in right below this fade node maybe right below this over node here. Yes, we’ll put this below this over nodes well I append another over node to this my layer menu like so and then I’ll pop my clouds into that. Now as you can see, we have our cloud over the top of this and when I click on My Computer you can see our clouds are mid position big time, so let’s see what we can do with it. Let’s say we’re moving on our clouds. Let’s go back here select the mode to D node. Now we’re going to fix everything don’t worry let’s move our clouds up to about right there okay. So let me take my move to D and extract it, and I’m going to put it down here right there below my over node. Now that is what it needed to be, so I’m going to go back to my over and select my mode to D bring the clouds down, and so bring my volcano clouds down there. Now we have our volcano clouds into our scene.
Now what we need to do is we need to get our fire on top of our clouds which is let’s see it’s right here. So the first thing I want to do is I’m going to add a move2D the disk is we need to move it around then I’m going to add a switch map like this. I want to zoom in and I’m going to add a Rotoshap and masks off. My flames here, so let me go in here. And let’s do a real fast Roto around it like that, and will pop this Rotoshape into our switch map. So now as you can see we have an alpha okay. Now I will take my switch map, and I’m going to blur it by about 10 pixels, and I’m going to stick over node. Let say where I can pop this bad boy in there. Let’s take an over node. I will put another rock here I’ll just move2D right there. And I will pop this fire into that. And we’re going to make sure it’s pre-multiplied, there. Now that we’ve got our over pop in there between our clouds and our volcano I need to go to my move 2D now and of course adjust my flames. And if you want to go in add a warper node to this and warp it to where’s flow with the smoke as not a problem I just don’t time to do it right now. So let’s add one more touch let’s add another Rotoshape, and we will bring it until here hold like this layer of fog. And I’m going to add a blur to that, filter a blur. Blur it big time about like 800 to get a big nasty layer of fog and you can pop right into your multi layer node. And now we have this layer of for going back, and if you want to be creative you go to image. You can even add some rain like I like to add pop it in to your multi layer looks so the rain now make it a little bit strong, so let’s bring down our opacity. So let’s bring down our opacity key at here okay. So let see here let me scroll to our scene, and see how everything looks. It looks like my fire needs to be scaled up, so let’s go to our mode2D node and scale up our flames. And get them right about it looks pretty good right there. Okay, looks like we’re going to be good all the way through that to frame 90, so let’s put about to frame 90 one to 90. And I’ll do proxy one and hit render. And now as you can see it’s going through and render this let me load up my original and frame buffer A. Now let me go to frame buffer B, and load up my finish product.
So we can flip back and forth between the two okay. So let me zoom in here and here’s our finish product before and after. Before, after and this is just the still we have it rendering as we speak right now. It’s on frame 54. I can play it back if you want there you go. So as you can see the flame is burning, the cloud is raining, that rains a little much I need to bring back down, but there you go guys. As you can see the lava looks really nice the flames are pretty nice. All that was cinema 4D.
So I hope you guys have learned something from this sorry for the glitches and stuff. Let’s take a while and I have to go back and edit a few things. So I hope you learned something from this, and we’ll see you guys next time.
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