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Houdini tutorial, this video will focus on how to control your inset from your screen.
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Another little trick that a lot of people don’t know about, is if I take this and I drag it—as you’ll see, I’ll click this, just click it and drag it over the top of the viewport and when I done that, look what happened down here. Here it is, this is that slider, it’s in my viewport now. You see when I slide it, it’s adjusting the chair. You can do this with your most important assets. Like now, if I want it to control my inset, this will save you from having to go into this inset and view every time I want to adjust that.
Okay, so let’s go up here to the polyextrude. This polyextrude, which one are we looking at here, looks like we’re looking at the feet, here’s the feet. Okay, we can make the feet longer and stuff or we can change the inset, it makes it wider and smaller. Let’s take this inset and drag it out to our viewer and here it is down here. Now, we have an inset for our feet. We have an inset for our top here, you see, the inset for our feet. And we also have, let’s see, an inset for our chair, pushing there as you can see, nice as everything all up. And I just want to let you know that this is a really handy thing here because you can throw these sliders into your viewport and not have to switchback in between different notes and dig into your trees to get these notes.
So this was just a quick intro to procedural based 3D working. I hope you’ve learned something and stay tuned because we’re going to get more in-depth. I just wanted to show you a quick preview and the idea of a procedural natured application and why it’s so different. You might not get it at first, but believe me, once you do get it, you’ll understand. Thanks for watching guys.