That is it for not introducing any new tools. I am going to go up and make a quick preference change just to clean up our timeline Window. We can get the preferences in the MAC by going onto the flash menu and of course, in the PC it is going to be at the bottom of the edit menu and I am just quickly change the preference right at the main general category called show tool tips and that will keep our tool tips from popping up at the timeline any time we are rolling over a frame.
Now, we are ready for the really fun part. We are going to look at the next object that is going to help us control our timeline and that is the key frame. Now, we can make a key frame in very much the same way. I can pick out any frame on the layer. Let me take frame ten in the eye layer and we go back to the insert menu but this time instead of inserting a frame, we are going to insert the key frame.
Now, there is no keyboard shortcut posted here but the shortcut for insert key frame is F6. So, F5 for insert frames, F6 for insert key frames. Now, you can see when you inserted the key frame, we actually inserted a whole bunch of frames up to the point where the key frame was loaded in and we got our key frame at frame ten.
The icon showing for the key frame is that dot that we are seeing right here. Now, actually we have a key frame sitting back to frame one in all of these layers. In fact, every layer starts out with the free key frame right to frame one.
Our key frames are places where we can change our graphics. Now, just to see how this works, you can see that I still got the key frames selected at frame ten on eye one and you can see that that this black circle graphic just drawn in as a filled shape. I am just going to take that and I am going to put up on the screen here so maybe it looks like our robot is now up looking up at least in one eye.
Now, very specifically we just change the graphic located in the key frame at frame ten. The key frame that was started off at frame one is still exactly the way we left it and we can see that by moving the play head back here to frame one.
So, we have got our eyeball in the middle of the eye starting at frame one all the way up to frame nine and at frame ten we have the new eyeball which is looking up.
Now, let us add a key frame to the other eyeball so we can watch again how this is working. I am going to select frame six of eye two. I am going to use my F6 keyboard shortcut that created a new key frame.
Now, I want to be even more specific the last time. In addition to creating the key frame, we have also copied the graphics that were in the last key frame on frame one and we copied those full words and included them on frame six.
So, what we are looking at here is the copy of our last graphic. Now, I am going to move this eyeball up as well so we have got our robot looking up and as we move the play head around we can see that both eyeballs start on the center.
Now, at frame six one goes up and disappears on frame seven and at frame ten, the other one goes up. Now, I think you could see the relationship between frames and key frames. Key frames are places where I am going to change something and frames are simply where I want to keep something on the screen.
In this case, I could add frames up to frame ten for eye two using F5 and now I still have the eyeball changing position at frame six but now would stay on the screen for ten more frames and now we see something like this, looks up at one eye and then looks up at the other eye.