BMW's Chris Bangle discusses the process of designing the BMW GINA.
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One nice thing about GINA is the material kind of lead the way. It doesn't take very much and you get an idea exactly what this car is going to be like. For instance, to get an idea what the sculptural form is between a fender and let's say, a wheel arch, you really only need a liner on the wheels and a line more or less where you want fender to be and you let the material do the talking in between. So in fact the design team worked from the sketches from the designer, that's a more of less has this kind of a feeling, more or less this kind of emotion, but at that point they began to move rods and wires and pieces of plastic tubing underneath a stretching skin until they got a shape they liked and then just like you would, if you're getting a suit made, you make the first mark up, you make the first forms and patters, you sowed it up, you tried it up, made another one a little bit closer and we finally got the final one. Zwoop! You put on, it takes about two hours to put the skin on this car.