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ArmA II developers go over the basic controls in their "ultimate military simulator" for the PC, PS3 and Xbox 360.
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Hello everyone, I’m Yan Prassar and I will come to you to this video. It’s the first in a series of developer diary videos, and over time we would like show you both the basic and more advance feature of ARMA II.
The game is very complex and all you’ll see to do many different things. Control anything from a single character, a unit, armored vehicles, choppers, airplanes, ships, and more. High command and warfare modes add even more to this making ARMA II one of the most complex military simulations to date. So, we feel a basic introduction to some of the various topics may come in handy.
We’ll start today by demonstrating the very basic game controls and principles. ARMA II looks like a typical FPS shooter. Look around with the mouse, move easing the typical W-S-A-D key configuration and it all looks pretty standard to any FPS game. However, they are many things that make ARMA II quite different.
First of all, it’s a simulation and at all times your entire body is present in a game. So, it’s not like a fake gun fixed somewhere in the screen. It’s an actual character model with hands and with full body simulated within the environment which brings with it some content defenses for the game play.
One of the many differences is that, for example, you fire from the exact position of the gun as it is in the game world. It also has some effects such as the parallax of the bullet at the far to the cruiser. So, at closer ranges, this effect is significant at distance, it’s not so important.
This by the game primarily, being played of the first person’s perspective. You can add any time switch between a first and third person view. This maybe limited by the difficulty settings for a single player and also on some multiplayer servers. Some people feel that a third person view is not realistic. However, it’s not as simple as that because the third person view gives you a much better feeling of your body as it fits into the game.
In the real world, you have a broader felt of view as well as being able to feel objects with your body, such as how close you are to a building or wall. Of course you also have more peripheral vision in real life. So in fact, I would even say that the third person view is in some aspect more realistic than a first person view. In terms of the vault you’ll see around you. So, it’s very good to have both options.
The controls in ARMA II allow the users many ways to move and interact with world around them. They also feature a lot of advance or complex features. Many of very important options, is that you can freely look around while it’s moving in one direction in a game environment.
This you can do by holding the Alt key and moving the mouse. You can see that the character continues moving in the original direction but can still scan the entire environment while it’s moving. This is very important because keeping situation alertness in the game environment is crucial.
You have multiple stances which you can use as you move around. You can walk, run, sprint, as well as being able to crouch or go prone to lower your profile. You can, of course, continue while it’s crouch or prone just at a slower speed as is realistic.
Your stance also influences the stabilization of your weapon. It’s generally more stable when you go prone or crouch and this also helps to make you a small target. In the game, as a general control principle, some of the keys can just be held and the result in temporary doing something.
So for example, when I have run and hold the Shift key, I’ll walk and then I can release the Shift key to continue running. However, we also allow you to lock trajections. So, if doubled click shift that means, I will walk and temporary holding the Shift key then, makes me run.
It’s similar to leaning, I can hold the Q key and it means I lean to the left. But I can also double tap the Q key and now, I’m looked into leaning to the left. This is very useful because often you won’t carefully what’s behind a corner. So, you double tap the Q key and then slowly approach the corner. You can see there’s no enemy so click the Q key again to stop leaning and move forward. The same of course applies to the E key which is leaning to the right.
It’s also possible to climb over small obstacles. By default, this is assigned to the Wheel key. This new action is very well common in environment because in the village of China rose, they are many small fences. We don’t allow soldiers to jump because when you are in full gear, there is really not much possibility to be jumping around.
Your aiming is influenced by many other things than just your stance. None of this is that your stamina influences your precision. If you run for a long period of time, you’re more out of breath and your aiming becomes more accurate as a result. This is indicated by the weapon cursor which gets broader as a reflection on your current stamina.
You can also temporarily hold your breath by holding down the right most button. Dissimilates the ray, you could focused on one particular area. So, you basically aim at specific point very want to be as precise as possible. You hold the right most buttons, and you can see that you zoomed to that particular spot and also temporarily held your breath for a very accurate timing.
You can also see the walls through either the iron sights or the optics of your gun. For that, you click the rise mode button once to bring the optics or iron sights to your eye as with regular aiming, holding down the right most button allows you to zoom in and concentrate in a particular spot for a very precise aiming. When you are in iron sights mode, it’s not possible to run because in real life you’ll injure your eye when running with iron sight close to it.
Unlike our previous games, it’s not also possible to reload whilst moving. It’s done in a realistic way that if you move too quickly, it’s not possible to reload. By the time you pressed to reload key, the character’s moving slows down and you’ll reload your gun.
Whilst prone, another move that’s possible is the side roll. Sometimes, it is very useful to quickly roll into and out of cover. You will also see that rolling like this will flatten the ground around you and quite easily prepare a fighting position so that the grass doesn’t obstruct your view.
That’s it for now, looking forward to seeing you again soon. Have fun and don’t forget our website www.arma2.com for your videos, screenshots, and game updates.