In this lesson, we are going to be focusing on some consumer-oriented tools that allow you to remove red eye inside of an image and to recolor portions of an image. Now, as I say, they are aimed to our consumers but they are so well-implemented, in my opinion that they are useful for professional users as well.
I am going to be demonstrating how the tools work on a consumer level photograph here. It is an image that my wife shot using an Olympus Stylus 410 which is a great little camera and it is called “red_eye_try.jpeg” and it is inside the Lesson 7 folder which is inside the Part 01 folder inside the Project Files folder that you copied from the DVD to your hard drive. I would like you to go ahead and open that up.
Now, this is an SRGB image, so if you open it up and you get a color warning, just click “OK”. I do want to draw your attention to something. Notice up here on the title bar how there is an asterisk that tells you by the way, not only do you see that this is an RGB image, and there is 8 bits data per channel. We will discuss that later. That is pretty advance stuff. But there is a little asterisk at the end of it. If you do not see and asterisk, that means you are editing the image inside the same color space that you selected. So, that would be Adobe RGB for us.
If you see the asterisk, then that means you are using a different color space. You are using the images color space and in our case, it turns out to be SRGB. If you see a little number sign, little pound sign, that means that there is no color profile associated with the image whatsoever and it is just defaulting to whatever you selected which would be Adobe RGB. Just worth noting, in case you ever look to the title bar. It is not necessarily anything you need to do with this information but just in case you are looking at the title bar and you are wondering what the heck is going on, that is what is going on.
Now, this image happens to be of my two sons, book ending this terrified cousin in the middle here and they all have red eye. Notice if we zoom in here on Sammy, for example. You can see that he got red pupils and what that is caused by basically is the flashes entering the eye and then bouncing up the back of the retina into the lens element. So, this happens when the flash and the lens element are very close to each other on the camera which happens with consumer camera.
Also, it tends to happen in dark environments more than light environments when the pupils are dilated. It just so happens that when you light up the retina and you look at it from a distance, inside human beings, that retina tends to look red and that is just the way it looks because of the capillaries and some other stuff. Who knows why! I am not Mr. Science! The little baby, he got some red eye too. Not so much in this size of his eye but he got and then Max has got the most of all of them because he is looking up to the side, so we can see his side retina. Do you not know? I do not know if that is redder or not but he got redder eyes.
Now, something else I want to show you here. I am going to go up to the File menu and I am going to choose the File Info command which you can also get to by mooching your fist on the modifier keys and pressing eye. And the File Info command brings up this beagle dialog box full of all kinds of stuff about a file. Now, the very first panel of information is not too helpful. It tells me that it came from an Olympus digital camera and you can change it to anything you want, if you do not want to advertise Olympus or whatever. You can delete it and this is information that actually saved in the metadata of the file.
What is more useful though is right to your camera data 01 and sometimes camera data 02 has some useful info. But if I go back to camera data 01, almost every camera saves metadata along with it, that tells you, for example what model of camera used to shoot the image. And in this case, it could be one of three models. This happens to be a Stylus 410, as I said. It tells you exactly the date on which the photograph was shot and th
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