Now, right next to the time motion here in this buttons. You also see a small camera.
Now, this is a very handy little function. It allows you to take a snap shot of a certain part of your animation.
To give an idea of the changes that you are making. So, as you go through and adjust your key frames or scrap through the timeline.
You maybe curious as I want something look like before you change it. Well, a snap shot will allow you to at least keep something like that in memory. So, you can always figure out whether you like the differences.
Now, why are we going to make any changes here but you can just use it to see the differences of points in time. Let us change out time here for a second.
Let us click again on the go to time option or maybe move back about two seconds. So, about one second and 20 frames, say okay. this is just prior to when the titles are going to start appearing.
If we come down to the buttons now and click to generate a snap shot. You will notice that next to it, the small icon kind of silhouetted person has become active.
Now, clicking on that at this point in time actually shows you the snap shot you just took. We are currently we are on the same frame so we do not see any of the difference.
So, lets us once again, go to a different time by clicking on it or pressing command G and maybe just jump forward to two seconds.
So, we part way through the animation of the time. And now, you can go down, click on the icon to show the previous snap shot. When you let go, it goes back to the counter review.
So, you can literarily toggle between snap shot, counter review very quickly and just take as many snap shots along the way as you want to. You just define the animation as you progress.