Learn how to use the program Deep Exploration in order to import textured models created in Poser into 3D Studio Max Files.
Part 2 of 4
Tags:poser models,3DS Max 9,edit,editing,importing,video,videofx
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Part of the map, okay. Now click on the Bump, Browse, Out, Out, And Textures, a lot of style, Andrei, and Body One, Bump, okay. Now here is where you will want to edit it because as you notice the Bump here is actually set to a hundred, as you can see amount is a hundred and that actually causes a massive problem with the Skinkers. It looks like it he has got some sort of skinny infection or something. So what I am going to do is move the Bump down to about two, okay. And as you can see it is open—levels you out, makes it look a little bit smoother, close. Now we go down to the next file, nipples.
Material and Properties: Diffuse, browse, now here is where you might get a bit confused. Do not actually have a Texture for the nipples, so what do you use? Well simple enough, you use the Body One again. Open, and there you go, it applies it to the nipples. Bump, browse, on to Textures, add style Andrei, Bump, and sit at back down to—, I will set this one does about five. There you go. Basically you need to keep on adding all this textures on to the body. I mean we will use exactly the same texture for a lot of the bodies. Now, when you get to something like the head; let us say if I scroll down to, see where are we? Skin Head, right, you will not use the body morph because otherwise it will not work at all. Ask them down on the Skin Head part, and right click, Material Properties, Diffuse, Browse, Textures, and a next style Andrei. There you got a choice of heads. Always check to make sure that your body actually has the right texture for the right part of the body. I will choose Head Two and click Open. You will notice now they apply it to his head. The Bump as well can do that, Andrei, Head One Bump. And set the amount down to two. You will notice that you have to do a lot of messing around with these. As you can see I have to do all the body parts, we have the arms, the hands, the legs, the feet, the neck, the lips, but like I say, if you do in the Body, you had the skin for the body, for doing the head; you had the skin for the head. And it is pretty self explanatory.
Now, if you get confused there is not a way to help yourself out with this. Go into your Poser and what you want to do is click on the Material, now if you insert at any part of the body, you will notice that you actually have an option here, it shows you which material is applied. Now if you click it, it tells you which body map has been applied as you can see, Andrei and Free Body one. Go into Deep Exploration, where is it? Skin torso, and as you can see, Andrei and Free Body one, so if you get confused then what part to add to the object just go into your Poser and click on an object’s or you can go up on to the top here which is Material. Each one of this tells what texture you need to apply, say for yes the skin torso Andrei and Free Body One. Just go for it like this, each and every single one, for the gums, you know you have got the— click on this and you got your Andrei M Free Thief. It is very simple to add all the textures but as you can see that once you go all through this it can be very time consuming adding each one. But, like I say, it does not need to be just Poser models that you can do it with, you can do this with Props, like I say you can export. If you have got a-, you can export guns that you have got, you can export scenes and doing it exactly the same way just bringing it into here and finding out which textures go at which part. If you get confused, you go into your Poser and go in to Material Lec section and it will tell you which texture goes into each part. So it is very simple to do but, yes, it is not restricted to Poser; this was not actually intended for Poser. This program, it is actually very useful to use for Cinema 4D Pro and Objects and things like that. So I just discovered this by accident.